| 1 | switch (scene) |
| 2 | { |
| 3 | case 0: |
| 4 | cutscene_wait(1); |
| 5 | break; |
| 6 | case 1: |
| 7 | cutscene_dialogue(); |
| 8 | with (msg) |
| 9 | { |
| 10 | talker[0] = 1161; |
| 11 | message[0] = "* Dammit!"; |
| 12 | message[1] = "* Better try again."; |
| 13 | prt[0] = 370; |
| 14 | prt[1] = 370; |
| 15 | } |
| 16 | break; |
| 17 | case 2: |
| 18 | cutscene_wait(0.5); |
| 19 | break; |
| 20 | case 3: |
| 21 | instance_create(0, 0, obj_factory_02_seesaw_puzzle); |
| 22 | obj_factory_02_seesaw_puzzle.seesaw_puzzle_activate = true; |
| 23 | instance_destroy(); |
| 24 | break; |
| 25 | } |