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gml_Object_obj_factory_02_seesaw_puzzle_recreator_Step_0

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switch (scene)
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{
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    case 0:
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        cutscene_wait(1);
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        break;
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    case 1:
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        cutscene_dialogue();
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        with (msg)
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        {
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            talker[0] = 1161;
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            message[0] = "* Dammit!";
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            message[1] = "* Better try again.";
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            prt[0] = 370;
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            prt[1] = 370;
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        }
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        break;
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    case 2:
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        cutscene_wait(0.5);
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        break;
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    case 3:
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        instance_create(0, 0, obj_factory_02_seesaw_puzzle);
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        obj_factory_02_seesaw_puzzle.seesaw_puzzle_activate = true;
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        instance_destroy();
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        break;
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}