1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
x = obj_axis_npc.x; |
4 |
y = obj_axis_npc.y; |
5 |
switch (obj_axis_npc.npc_direction) |
6 |
{ |
7 |
case "right": |
8 |
image_angle = 0; |
9 |
break; |
10 |
case "up": |
11 |
image_angle = 90; |
12 |
break; |
13 |
case "left": |
14 |
image_angle = 180; |
15 |
break; |
16 |
case "down": |
17 |
image_angle = 270; |
18 |
break; |
19 |
} |
20 |
if (place_meeting(x, y, obj_pl) && caught_noloop == false && instance_exists(obj_factory_03_minigame)) |
21 |
{ |
22 |
if (delay_current > 0) |
23 |
{ |
24 |
delay_current--; |
25 |
} |
26 |
else |
27 |
{ |
28 |
audio_play_sound(snd_encounter, 1, 0); |
29 |
instance_create_depth(obj_axis_npc.x, obj_axis_npc.y - 28, obj_axis_npc.depth - 1, obj_cutscene_ex); |
30 |
scr_cutscene_start(); |
31 |
instance_destroy(obj_factory_03_minigame); |
32 |
with (obj_axis_npc) |
33 |
{ |
34 |
actor_speed = 0; |
35 |
can_walk = false; |
36 |
npc_arrived = true; |
37 |
} |
38 |
caught_noloop = true; |
39 |
alarm[0] = 30;gml_Object_obj_factory_03_axis_flashlight_Alarm_0.gmlif (!instance_exists(obj_dialogue_axis_hindered))
msg = instance_create(x, y, obj_dialogue_axis_hindered);
with (msg)
{
sndfnt = 111;
message[0] = "* HA. FOUND YOU.";
message[1] = "* AWAY YOU GO.";
prt[0] = 473;
prt[1] = 473;
}
fade_out = true;
instance_destroy(obj_cutscene_ex); |
40 |
} |
41 |
} |
42 |
else |
43 |
{ |
44 |
delay_current = delay_max; |
45 |
} |
46 |
if (fade_out == true && !global.dialogue_open) |
47 |
{ |
48 |
draw_alpha += 0.1; |
49 |
if (draw_alpha >= 1) |
50 |
{ |
51 |
if (!alarm[1]) |
52 |
alarm[1] = 15; |
53 |
} |
54 |
} |
55 |
if (active == true) |
56 |
{ |
57 |
audio_emitter_position(flashlight_emitter, x, y, 0); |
58 |
audio_listener_position(obj_pl.x, obj_pl.y, 0); |
59 |
if (!audio_is_playing(snd_axis_flashlight)) |
60 |
audio_play_sound_on(flashlight_emitter, snd_axis_flashlight, true, 1); |
61 |
} |
62 |
else if (audio_is_playing(snd_axis_flashlight)) |
63 |
{ |
64 |
audio_stop_sound(snd_axis_flashlight); |
65 |
} |