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gml_Object_obj_factory_04_numpad_Step_0

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1
switch (scene)
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{
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    case 0:
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        if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
())
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            cutscene_advance();
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        break;
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    case 1:
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        scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
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        if (global.sworks_flag[38] >= 3)
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        {
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            with (obj_factory_04_elevator)
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                scene += 1;
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            instance_destroy();
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            exit;
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        }
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        if (!instance_exists(obj_factory_numpad_overlay))
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            instance_create(0, 0, obj_factory_numpad_overlay);
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        scene++;
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        break;
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    case 2:
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        if (obj_factory_numpad_overlay.entry_correct == 1)
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        {
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            with (obj_factory_04_elevator)
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                scene += 1;
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            global.sworks_flag[38] = 3;
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            instance_destroy();
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        }
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        else if (obj_factory_numpad_overlay.entry_correct == 0)
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        {
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            scene++;
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        }
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        break;
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    case 3:
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        if (!instance_exists(obj_factory_numpad_overlay))
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        {
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            scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
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            scene = 0;
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        }
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        break;
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}