1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ()) |
5 |
cutscene_advance(); |
6 |
break; |
7 |
case 1: |
8 |
scr_cutscene_start(); |
9 |
if (global.sworks_flag[38] >= 3) |
10 |
{ |
11 |
with (obj_factory_04_elevator) |
12 |
scene += 1; |
13 |
instance_destroy(); |
14 |
exit; |
15 |
} |
16 |
if (!instance_exists(obj_factory_numpad_overlay)) |
17 |
instance_create(0, 0, obj_factory_numpad_overlay); |
18 |
scene++; |
19 |
break; |
20 |
case 2: |
21 |
if (obj_factory_numpad_overlay.entry_correct == 1) |
22 |
{ |
23 |
with (obj_factory_04_elevator) |
24 |
scene += 1; |
25 |
global.sworks_flag[38] = 3; |
26 |
instance_destroy(); |
27 |
} |
28 |
else if (obj_factory_numpad_overlay.entry_correct == 0) |
29 |
{ |
30 |
scene++; |
31 |
} |
32 |
break; |
33 |
case 3: |
34 |
if (!instance_exists(obj_factory_numpad_overlay)) |
35 |
{ |
36 |
scr_cutscene_end(); |
37 |
scene = 0; |
38 |
} |
39 |
break; |
40 |
} |