1 |
starting_point_x = x; |
2 |
starting_point_y = y; |
3 |
starting_point_xscale = 1; |
4 |
starting_point_yscale = 1; |
5 |
draw_position_x = starting_point_x; |
6 |
draw_position_y = starting_point_y; |
7 |
draw_position_xscale = starting_point_xscale; |
8 |
draw_position_yscale = starting_point_yscale; |
9 |
difference_x = obj_feisty_four_ed_legs.x - x; |
10 |
difference_y = obj_feisty_four_ed_legs.y - y; |
11 |
damage_disjoint_x = 0; |
12 |
damage_disjoint_y = 0; |
13 |
damage_disjoint_count = 0; |
14 |
no_loop_damage_disjoint_count = false; |
15 |
hand_angle_max = 10; |