Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_flashback_02_toriel_mini_cutscene_Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
switch (scene)
4
{
5
    case 0:
6
        cutscene_wait(1.5);
7
        break;
8
    case 1:
9
        instance_create_depth(442, 55, -100, obj_flowey_world_toriel_fire);
10
        instance_create_depth(506, 55, -100, obj_flowey_world_toriel_fire);
11
        audio_play_sound(snd_undertale_appear, 1, 0);
12
        cutscene_advance();
13
        break;
14
    case 2:
15
        cutscene_wait(1.5);
16
        break;
17
    case 3:
18
        obj_toriel_npc.npc_direction = "down";
19
        break;
20
}