| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | switch (scene) |
| 4 | { |
| 5 | case 0: |
| 6 | cutscene_wait(1.5); |
| 7 | break; |
| 8 | case 1: |
| 9 | instance_create_depth(442, 55, -100, obj_flowey_world_toriel_fire); |
| 10 | instance_create_depth(506, 55, -100, obj_flowey_world_toriel_fire); |
| 11 | audio_play_sound(snd_undertale_appear, 1, 0); |
| 12 | cutscene_advance(); |
| 13 | break; |
| 14 | case 2: |
| 15 | cutscene_wait(1.5); |
| 16 | break; |
| 17 | case 3: |
| 18 | obj_toriel_npc.npc_direction = "down"; |
| 19 | break; |
| 20 | } |