1 | if (live_call()) |
2 | return global.live_result; |
3 | switch (scene) |
4 | { |
5 | case 0: |
6 | cutscene_wait(1.5); |
7 | break; |
8 | case 1: |
9 | instance_create_depth(442, 55, -100, obj_flowey_world_toriel_fire); |
10 | instance_create_depth(506, 55, -100, obj_flowey_world_toriel_fire); |
11 | audio_play_sound(snd_undertale_appear, 1, 0); |
12 | cutscene_advance(); |
13 | break; |
14 | case 2: |
15 | cutscene_wait(1.5); |
16 | break; |
17 | case 3: |
18 | obj_toriel_npc.npc_direction = "down"; |
19 | break; |
20 | } |