| 1 | if (live_call()) | 
| 2 | return global.live_result; | 
| 3 | switch (scene) | 
| 4 | { | 
| 5 | case 0: | 
| 6 | cutscene_wait(1.5); | 
| 7 | break; | 
| 8 | case 1: | 
| 9 | instance_create_depth(442, 55, -100, obj_flowey_world_toriel_fire); | 
| 10 | instance_create_depth(506, 55, -100, obj_flowey_world_toriel_fire); | 
| 11 | audio_play_sound(snd_undertale_appear, 1, 0); | 
| 12 | cutscene_advance(); | 
| 13 | break; | 
| 14 | case 2: | 
| 15 | cutscene_wait(1.5); | 
| 16 | break; | 
| 17 | case 3: | 
| 18 | obj_toriel_npc.npc_direction = "down"; | 
| 19 | break; | 
| 20 | } |