| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (room == rm_battle_flowey) |
| 4 |
draw_sprite_ext(flowey_face_sprite, 0, flowey_face_x, flowey_face_y, 3 + random_range(-0.1, 0.1), 3 + random_range(-0.1, 0.1), 0, c_white, 0.5); |
| 5 |
draw_set_color(c_black); |
| 6 |
draw_set_alpha(transition_overlay_alpha); |
| 7 |
draw_rectangle(0, 0, 640, 480, false); |
| 8 |
draw_set_alpha(1); |
| 9 |
if (instance_exists(obj_battle_hp_max_self)) |
| 10 |
{ |
| 11 |
if (global.current_hp_self < 10 && global.current_hp_self > -10) |
| 12 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 20, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
| 13 |
else |
| 14 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 20, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
| 15 |
} |