1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (room == rm_battle_flowey) |
4 |
draw_sprite_ext(flowey_face_sprite, 0, flowey_face_x, flowey_face_y, 3 + random_range(-0.1, 0.1), 3 + random_range(-0.1, 0.1), 0, c_white, 0.5); |
5 |
draw_set_color(c_black); |
6 |
draw_set_alpha(transition_overlay_alpha); |
7 |
draw_rectangle(0, 0, 640, 480, false); |
8 |
draw_set_alpha(1); |
9 |
if (instance_exists(obj_battle_hp_max_self)) |
10 |
{ |
11 |
if (global.current_hp_self < 10 && global.current_hp_self > -10) |
12 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 20, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
13 |
else |
14 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 20, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
15 |
} |