1 | if (live_call()) |
2 | return global.live_result; |
3 | obj_battle_flowey_body_1.y = flowey_ystart; |
4 | instance_destroy(obj_flowey_1_attack_6_face); |
5 | instance_destroy(obj_flowey_1_attack_6_tear); |
6 | instance_create_depth(0, 0, -100, obj_flowey_battle_screen_glitch_attack_switch); |
7 | with (obj_dialogue_box_battle_transformation_any) |
8 | event_user(0); |
9 | with (obj_dialogue_box_battle_transformation_any_in) |
10 | event_perform(ev_alarm, 0); |