| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | obj_battle_flowey_body_1.y = flowey_ystart; |
| 4 | instance_destroy(obj_flowey_1_attack_6_face); |
| 5 | instance_destroy(obj_flowey_1_attack_6_tear); |
| 6 | instance_create_depth(0, 0, -100, obj_flowey_battle_screen_glitch_attack_switch); |
| 7 | with (obj_dialogue_box_battle_transformation_any) |
| 8 | event_user(0); |
| 9 | with (obj_dialogue_box_battle_transformation_any_in) |
| 10 | event_perform(ev_alarm, 0); |