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gml_Object_obj_flowey_1_attack_6_tear_Draw_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
draw_sprite_ext(sprite_index, image_index, x - 1, y, 1, 1, image_angle, c_black, image_alpha);
4
draw_sprite_ext(sprite_index, image_index, x - 1, y - 1, 1, 1, image_angle, c_black, image_alpha);
5
draw_sprite_ext(sprite_index, image_index, x, y - 1, 1, 1, image_angle, c_black, image_alpha);
6
draw_sprite_ext(sprite_index, image_index, x + 1, y - 1, 1, 1, image_angle, c_black, image_alpha);
7
draw_sprite_ext(sprite_index, image_index, x + 1, y, 1, 1, image_angle, c_black, image_alpha);
8
draw_sprite_ext(sprite_index, image_index, x + 1, y + 1, 1, 1, image_angle, c_black, image_alpha);
9
draw_sprite_ext(sprite_index, image_index, x, y + 1, 1, 1, image_angle, c_black, image_alpha);
10
draw_sprite_ext(sprite_index, image_index, x - 1, y + 1, 1, 1, image_angle, c_black, image_alpha);
11
draw_self();