1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | scene = 0; |
5 | cutscene_timer = 0; |
6 | target_y = y; |
7 | target_x = x; |
8 | current_speed = 0; |
9 | max_speed = 4; |
10 | image_speed = 0; |
11 | image_alpha = 0; |