| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | scene = 0; |
| 5 | cutscene_timer = 0; |
| 6 | target_y = y; |
| 7 | target_x = x; |
| 8 | current_speed = 0; |
| 9 | max_speed = 4; |
| 10 | image_speed = 0; |
| 11 | image_alpha = 0; |