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gml_Object_obj_flowey_1_attack_8_creator_Alarm_0

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if (live_call())
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    return global.live_result;
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var box = 3154;
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var side;
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do
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    side = choose(1, 2, 3, 4);
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until (side != side_last);
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var angle = 0;
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var xx, yy;
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switch (side)
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{
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    case 1:
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        yy = box.bbox_top;
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        xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40);
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        angle = 90;
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        break;
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    case 2:
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        xx = box.bbox_right;
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        yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40);
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        angle = 0;
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        break;
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    case 3:
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        yy = box.bbox_bottom;
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        xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40);
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        angle = 270;
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        break;
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    case 4:
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        xx = box.bbox_left;
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        yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40);
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        angle = 180;
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        break;
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}
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var new_flowey = instance_create_depth(xx, yy, -100, obj_flowey_1_attack_8_flower);
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new_flowey.image_angle = angle - 90;
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alarm[0] = spawn_delay;
gml_Object_obj_flowey_1_attack_8_creator_Alarm_0.gml

if (live_call()) return global.live_result; var box = 3154; var side; do side = choose(1, 2, 3, 4); until (side != side_last); var angle = 0; var xx, yy; switch (side) { case 1: yy = box.bbox_top; xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40); angle = 90; break; case 2: xx = box.bbox_right; yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40); angle = 0; break; case 3: yy = box.bbox_bottom; xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40); angle = 270; break; case 4: xx = box.bbox_left; yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40); angle = 180; break; } var new_flowey = instance_create_depth(xx, yy, -100, obj_flowey_1_attack_8_flower); new_flowey.image_angle = angle - 90; alarm[0] = spawn_delay; side_last = side; spawn_number--; if (spawn_number <= 0) instance_destroy();
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side_last = side;
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spawn_number--;
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if (spawn_number <= 0)
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    instance_destroy();