| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var box = 3154; |
| 4 |
var side; |
| 5 |
do |
| 6 |
side = choose(1, 2, 3, 4); |
| 7 |
until (side != side_last); |
| 8 |
var angle = 0; |
| 9 |
var xx, yy; |
| 10 |
switch (side) |
| 11 |
{ |
| 12 |
case 1: |
| 13 |
yy = box.bbox_top; |
| 14 |
xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40); |
| 15 |
angle = 90; |
| 16 |
break; |
| 17 |
case 2: |
| 18 |
xx = box.bbox_right; |
| 19 |
yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40); |
| 20 |
angle = 0; |
| 21 |
break; |
| 22 |
case 3: |
| 23 |
yy = box.bbox_bottom; |
| 24 |
xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40); |
| 25 |
angle = 270; |
| 26 |
break; |
| 27 |
case 4: |
| 28 |
xx = box.bbox_left; |
| 29 |
yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40); |
| 30 |
angle = 180; |
| 31 |
break; |
| 32 |
} |
| 33 |
var new_flowey = instance_create_depth(xx, yy, -100, obj_flowey_1_attack_8_flower); |
| 34 |
new_flowey.image_angle = angle - 90; |
| 35 |
alarm[0] = spawn_delay;gml_Object_obj_flowey_1_attack_8_creator_Alarm_0.gmlif (live_call())
return global.live_result;
var box = 3154;
var side;
do
side = choose(1, 2, 3, 4);
until (side != side_last);
var angle = 0;
var xx, yy;
switch (side)
{
case 1:
yy = box.bbox_top;
xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40);
angle = 90;
break;
case 2:
xx = box.bbox_right;
yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40);
angle = 0;
break;
case 3:
yy = box.bbox_bottom;
xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40);
angle = 270;
break;
case 4:
xx = box.bbox_left;
yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40);
angle = 180;
break;
}
var new_flowey = instance_create_depth(xx, yy, -100, obj_flowey_1_attack_8_flower);
new_flowey.image_angle = angle - 90;
alarm[0] = spawn_delay;
side_last = side;
spawn_number--;
if (spawn_number <= 0)
instance_destroy(); |
| 36 |
side_last = side; |
| 37 |
spawn_number--; |
| 38 |
if (spawn_number <= 0) |
| 39 |
instance_destroy(); |