1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var box = 3154; |
4 |
var side; |
5 |
do |
6 |
side = choose(1, 2, 3, 4); |
7 |
until (side != side_last); |
8 |
var angle = 0; |
9 |
var xx, yy; |
10 |
switch (side) |
11 |
{ |
12 |
case 1: |
13 |
yy = box.bbox_top; |
14 |
xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40); |
15 |
angle = 90; |
16 |
break; |
17 |
case 2: |
18 |
xx = box.bbox_right; |
19 |
yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40); |
20 |
angle = 0; |
21 |
break; |
22 |
case 3: |
23 |
yy = box.bbox_bottom; |
24 |
xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40); |
25 |
angle = 270; |
26 |
break; |
27 |
case 4: |
28 |
xx = box.bbox_left; |
29 |
yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40); |
30 |
angle = 180; |
31 |
break; |
32 |
} |
33 |
var new_flowey = instance_create_depth(xx, yy, -100, obj_flowey_1_attack_8_flower); |
34 |
new_flowey.image_angle = angle - 90; |
35 |
alarm[0] = spawn_delay;gml_Object_obj_flowey_1_attack_8_creator_Alarm_0.gmlif (live_call())
return global.live_result;
var box = 3154;
var side;
do
side = choose(1, 2, 3, 4);
until (side != side_last);
var angle = 0;
var xx, yy;
switch (side)
{
case 1:
yy = box.bbox_top;
xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40);
angle = 90;
break;
case 2:
xx = box.bbox_right;
yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40);
angle = 0;
break;
case 3:
yy = box.bbox_bottom;
xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40);
angle = 270;
break;
case 4:
xx = box.bbox_left;
yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40);
angle = 180;
break;
}
var new_flowey = instance_create_depth(xx, yy, -100, obj_flowey_1_attack_8_flower);
new_flowey.image_angle = angle - 90;
alarm[0] = spawn_delay;
side_last = side;
spawn_number--;
if (spawn_number <= 0)
instance_destroy(); |
36 |
side_last = side; |
37 |
spawn_number--; |
38 |
if (spawn_number <= 0) |
39 |
instance_destroy(); |