Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_flowey_1_attack_8_creator_Create_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
alarm[0] = 12;
gml_Object_obj_flowey_1_attack_8_creator_Alarm_0.gml

if (live_call()) return global.live_result; var box = 3154; var side; do side = choose(1, 2, 3, 4); until (side != side_last); var angle = 0; var xx, yy; switch (side) { case 1: yy = box.bbox_top; xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40); angle = 90; break; case 2: xx = box.bbox_right; yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40); angle = 0; break; case 3: yy = box.bbox_bottom; xx = irandom_range(box.bbox_left + 40, box.bbox_right - 40); angle = 270; break; case 4: xx = box.bbox_left; yy = irandom_range(box.bbox_top + 40, box.bbox_bottom - 40); angle = 180; break; } var new_flowey = instance_create_depth(xx, yy, -100, obj_flowey_1_attack_8_flower); new_flowey.image_angle = angle - 90; alarm[0] = spawn_delay; side_last = side; spawn_number--; if (spawn_number <= 0) instance_destroy();
4
spawn_number = 6;
5
spawn_delay = 60;
6
side_last = 0;