1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("flowey", "void", "void"); |
4 |
global.ps = part_system_create(); |
5 |
part_system_depth(global.ps, -1); |
6 |
global.pt_hands = part_type_create(); |
7 |
part_type_shape(global.pt_hands, 0); |
8 |
spr_Hands = 367; |
9 |
part_type_sprite(global.pt_hands, spr_Hands, 1, 0, 0); |
10 |
part_type_size(global.pt_hands, 1, 1, 0, 0); |
11 |
part_type_scale(global.pt_hands, 1, 1); |
12 |
part_type_orientation(global.pt_hands, 0, 0, 0, 0, 1); |
13 |
part_type_color3(global.pt_hands, 16777215, 16777215, 0); |
14 |
part_type_alpha3(global.pt_hands, 0, 1, 0); |
15 |
part_type_blend(global.pt_hands, 0); |
16 |
part_type_life(global.pt_hands, 140, 180); |
17 |
part_type_speed(global.pt_hands, 0.25, 1, 0, 0); |
18 |
part_type_direction(global.pt_hands, 47, 125, 0, 0); |
19 |
part_type_gravity(global.pt_hands, 0, 0); |
20 |
global.pt_hands_copy = part_type_create(); |
21 |
part_type_shape(global.pt_hands_copy, 12); |
22 |
part_type_size(global.pt_hands_copy, 1, 1, 0, 0); |
23 |
part_type_scale(global.pt_hands_copy, 1, 1); |
24 |
part_type_orientation(global.pt_hands_copy, 0, 0, 0, 0, 1); |
25 |
part_type_color3(global.pt_hands_copy, 16777215, 16777215, 0); |
26 |
part_type_alpha3(global.pt_hands_copy, 0, 1, 0); |
27 |
part_type_blend(global.pt_hands_copy, 0); |
28 |
part_type_life(global.pt_hands_copy, 180, 200); |
29 |
part_type_speed(global.pt_hands_copy, 0.15, 0.35, 0, 0); |
30 |
part_type_direction(global.pt_hands_copy, 47, 125, 0, 0); |
31 |
part_type_gravity(global.pt_hands_copy, 0, 0); |
32 |
part_system_depth(global.ps, -509); |
33 |
global.pe_hands = part_emitter_create(global.ps); |
34 |
global.pe_hands_copy = part_emitter_create(global.ps); |
35 |
var xp = x; |
36 |
var yp = y; |
37 |
part_emitter_region(global.ps, global.pe_hands_copy, xp - 640, xp + 640, yp - 1, yp + 1, 0, 0); |
38 |
part_emitter_stream(global.ps, global.pe_hands_copy, global.pt_hands_copy, 4); |
39 |
part_emitter_region(global.ps, global.pe_hands, xp - 640, xp + 640, yp - 1, yp + 1, 0, 0); |
40 |
part_emitter_stream(global.ps, global.pe_hands, global.pt_hands, 2); |
41 |
y_offset = 0; |