| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("flowey", "void", "void"); |
| 4 |
global.ps = part_system_create(); |
| 5 |
part_system_depth(global.ps, -1); |
| 6 |
global.pt_hands = part_type_create(); |
| 7 |
part_type_shape(global.pt_hands, 0); |
| 8 |
spr_Hands = 367; |
| 9 |
part_type_sprite(global.pt_hands, spr_Hands, 1, 0, 0); |
| 10 |
part_type_size(global.pt_hands, 1, 1, 0, 0); |
| 11 |
part_type_scale(global.pt_hands, 1, 1); |
| 12 |
part_type_orientation(global.pt_hands, 0, 0, 0, 0, 1); |
| 13 |
part_type_color3(global.pt_hands, 16777215, 16777215, 0); |
| 14 |
part_type_alpha3(global.pt_hands, 0, 1, 0); |
| 15 |
part_type_blend(global.pt_hands, 0); |
| 16 |
part_type_life(global.pt_hands, 140, 180); |
| 17 |
part_type_speed(global.pt_hands, 0.25, 1, 0, 0); |
| 18 |
part_type_direction(global.pt_hands, 47, 125, 0, 0); |
| 19 |
part_type_gravity(global.pt_hands, 0, 0); |
| 20 |
global.pt_hands_copy = part_type_create(); |
| 21 |
part_type_shape(global.pt_hands_copy, 12); |
| 22 |
part_type_size(global.pt_hands_copy, 1, 1, 0, 0); |
| 23 |
part_type_scale(global.pt_hands_copy, 1, 1); |
| 24 |
part_type_orientation(global.pt_hands_copy, 0, 0, 0, 0, 1); |
| 25 |
part_type_color3(global.pt_hands_copy, 16777215, 16777215, 0); |
| 26 |
part_type_alpha3(global.pt_hands_copy, 0, 1, 0); |
| 27 |
part_type_blend(global.pt_hands_copy, 0); |
| 28 |
part_type_life(global.pt_hands_copy, 180, 200); |
| 29 |
part_type_speed(global.pt_hands_copy, 0.15, 0.35, 0, 0); |
| 30 |
part_type_direction(global.pt_hands_copy, 47, 125, 0, 0); |
| 31 |
part_type_gravity(global.pt_hands_copy, 0, 0); |
| 32 |
part_system_depth(global.ps, -509); |
| 33 |
global.pe_hands = part_emitter_create(global.ps); |
| 34 |
global.pe_hands_copy = part_emitter_create(global.ps); |
| 35 |
var xp = x; |
| 36 |
var yp = y; |
| 37 |
part_emitter_region(global.ps, global.pe_hands_copy, xp - 640, xp + 640, yp - 1, yp + 1, 0, 0); |
| 38 |
part_emitter_stream(global.ps, global.pe_hands_copy, global.pt_hands_copy, 4); |
| 39 |
part_emitter_region(global.ps, global.pe_hands, xp - 640, xp + 640, yp - 1, yp + 1, 0, 0); |
| 40 |
part_emitter_stream(global.ps, global.pe_hands, global.pt_hands, 2); |
| 41 |
y_offset = 0; |