1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | scene = 1; |
5 | cutscene_timer = 0; |
6 | pellet_spawn_noloop = false; |
7 | image_speed = 1.2; |
8 | image_index = 12; |
9 | var box = 3154; |