| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | scene = 1; |
| 5 | cutscene_timer = 0; |
| 6 | pellet_spawn_noloop = false; |
| 7 | image_speed = 1.2; |
| 8 | image_index = 12; |
| 9 | var box = 3154; |