1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
pellet_count = 8; |
4 |
pellet_dist_default = 56; |
5 |
pellet_dist = pellet_dist_default; |
6 |
pellet_speed = 3 * choose(1, -1); |
7 |
for (var i = 0; i < pellet_count; i++) |
8 |
{ |
9 |
pellet[i] = instance_create_depth(x, y, -300, obj_battle_enemy_attack_fpellets_simple); |
10 |
pellet[i].image_speed = 0; |
11 |
pellet[i].image_index = 1; |
12 |
pellet[i].image_alpha = 0; |
13 |
pellet[i].direction = i * (360 / pellet_count); |
14 |
pellet[i].image_angle = pellet[i].direction; |
15 |
} |
16 |
var box = 3154; |
17 |
image_alpha = 0; |
18 |
direction = point_direction(x, y, box.x, box.y); |
19 |
speed = 3.5; |
20 |
fade_out = false; |
21 |
alarm[0] = 50; |
22 |
alarm[1] = 15; |