1 | if (live_call()) |
2 | return global.live_result; |
3 | var box = 3154; |
4 | scene = 0; |
5 | cutscene_timer = 0; |
6 | alpha_base = 0; |
7 | hand_alpha = 0; |
8 | left_alpha = 1; |
9 | right_alpha = 1; |
10 | pick_index = 0; |
11 | face_index = 0; |
12 | left_index = 0; |
13 | right_index = 0; |
14 | max_shake = 0.5; |
15 | shake_intensity = 0; |
16 | soul_spawn_delay = 20; |
17 | x = box.x; |
18 | y = box.bbox_top - 70; |
19 | alarm[0] = 300; |