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gml_Object_obj_flowey_1_attack_petal_pull_creator_Draw_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
draw_set_alpha(alpha_base);
4
draw_sprite(spr_petal_pull_face, face_index, x + random_range(-shake_intensity, shake_intensity), y + random_range(-shake_intensity, shake_intensity));
5
draw_sprite(spr_petal_pull_petal1, 0, x, y);
6
draw_sprite(spr_petal_pull_petal2, 0, x, y);
7
draw_sprite(spr_petal_pull_petal3, 0, x, y);
8
draw_sprite(spr_petal_pull_petal4, 0, x, y);
9
draw_sprite(spr_petal_pull_hand_base, 0, x, y);
10
draw_sprite_ext(spr_petal_pull_hand_picking, pick_index, x, y, 1, 1, 0, c_white, hand_alpha);
11
draw_sprite_ext(spr_petal_pull_petal_left, left_index, x, y, 1, 1, 0, c_white, left_alpha * alpha_base);
12
draw_sprite_ext(spr_petal_pull_petal_right, right_index, x, y, 1, 1, 0, c_white, right_alpha * alpha_base);
13
draw_set_alpha(1);