| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | if (live_call()) |
| 3 | return global.live_result; |
| 4 | image_speed = 0; |
| 5 | image_index = irandom_range(0, image_number - 1); |
| 6 | rotation_angle = choose(-1, 1); |
| 7 | rotation_speed = irandom_range(3, 15); |
| 8 | vspeed = 5; |
| 9 | gravity = 0.2; |