1 | damage_number = scr_determine_damage_number_enemy |
2 | if (live_call()) |
3 | return global.live_result; |
4 | image_speed = 0; |
5 | image_index = irandom_range(0, image_number - 1); |
6 | rotation_angle = choose(-1, 1); |
7 | rotation_speed = irandom_range(3, 15); |
8 | vspeed = 5; |
9 | gravity = 0.2; |