1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_speed = 0.2; |
5 | image_alpha = 0; |
6 | fade_in = false; |
7 | scene = 0; |
8 | speed_max = 7; |
9 | accel_speed = 0.5; |
10 | speed_noloop = false; |
11 | speed_current = 0; |
12 | bullet_dist = 100; |