1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
global.battle_enemy_name = "flowey2"; |
4 |
scr_generate_battle_flowey_phase_2scr_generate_battle_flowey_phase_2function scr_generate_battle_flowey_phase_2()
{
if (live_call())
return global.live_result;
global.battle_enemy_name_1 = "flowey2";
global.battle_menu_number = 1;
global.speed_self = 4;
global.invulnerability_self = global.player_invulnerability;
global.attacking_damage_cap = -1;
global.hit_self = false;
global.hurt_self = false;
global.current_hp_enemy = 1000;
global.max_hp_enemy = 1000;
global.current_hp_self = 100;
global.max_hp_self = 100;
global.last_hp_enemy = global.current_hp_enemy;
global.current_hp_enemy_draw = global.current_hp_enemy;
global.enemy_low_hp = false;
global.enemy_hit = false;
global.enemy_hurt = false;
global.enemy_attack_stat = 2;
global.enemy_defense_stat = 99;
global.enemy_vulnerable = true;
global.enemy_attacking = true;
global.enemy_sparing = false;
global.enemy_dead = false;
global.enemy_spared = false;
global.enemy_betrayed = false;
global.enemy_fleeable = false;
global.enemy_special_text = 0;
global.enemy_exp = 1500;
global.enemy_gold = 20;
global.enemy_count = 1;
global.turns_passed = 0;
global.last_action_selected = "Nothing";
global.action_1_important = false;
global.action_2_important = false;
global.action_3_important = false;
global.action_1_color = 16777215;
global.action_2_color = 16777215;
global.action_3_color = 16777215;
global.action_amount = 3;
global.item_use = "Nothing";
global.item_used = "Nothing";
global.item_gift = "Nothing";
global.item_gifted = "Nothing";
global.image_alpha_enemy_attacking = 0;
global.important_cutscene = false;
global.can_attack = true;
global.action_1_selected_count = 0;
global.action_2_selected_count = 0;
global.spare_selected_count = 0;
global.hit_count = 0;
global.miss_count = 0;
global.no_hit_count = 0;
global.hurt_self_count = 0;
global.hurt_self_turn_count = 0;
global.item_use_count = 0;
global.item_gift_count = 0;
global.attack_cycle = 0;
global.attack_cycle_max = 7;
global.enemy_mode = 0;
global.enemy_mode_previous = 0;
audio_extend = false;
global.sound_carry_battle = false;
global.mettaton_voice_count = 1;
global.enemy_target_x = 320;
global.enemy_target_y = 60;
global.last_text_move_select = -1;
global.soul_mode = "Red";
global.boss_mini = false;
} (); |
5 |
if (!variable_global_exists("flowey_phase_2_noloop")) |
6 |
global.flowey_phase_2_noloop = false; |
7 |
intro_noloop = false; |
8 |
scene = 0; |
9 |
cutscene_timer = 0; |
10 |
draw_alpha = 0; |
11 |
white_alpha = 0; |
12 |
clover_alpha = 1; |
13 |
clover_offset_x = 0; |
14 |
clover_offset_y = 0; |
15 |
clover_shake_strength = 0; |
16 |
soul_overlay_alpha = 0; |
17 |
obj_heart_battle_fighting_yellow_final.image_alpha = 0; |
18 |
timestamp_current = 0; |
19 |
timestamp = [7.36, 9.7, 10.84, 12.94, 15.6, 17.45]; |
20 |
timestamp_image_index = [0, 1, 2, 1, 2, 0]; |
21 |
intro_song = audio_play_sound(mus_crescendo_of_dread, 1, 0); |
22 |
image_speed = 0; |
23 |
switch_timer = 25; |
24 |
stage_switch = -1; |
25 |
stage_current = 0; |
26 |
sprite_flowey[0] = 2807; |
27 |
sprite_flowey[1] = 3141; |
28 |
sprite_flowey[2] = 2974; |
29 |
sprite_flowey[3] = 3398; |
30 |
sprite_flowey[4] = 2242; |
31 |
sprite_flowey[5] = 2792; |
32 |
sprite_flowey[6] = 3586; |
33 |
music_flowey[0] = 171; |
34 |
music_flowey[1] = 585; |
35 |
music_flowey[2] = 637; |
36 |
music_flowey[3] = 22; |
37 |
music_flowey[4] = 527; |
38 |
music_flowey[5] = 51; |
39 |
music_flowey[6] = 599; |
40 |
controller_flowey[0] = 56; |
41 |
controller_flowey[1] = 659; |
42 |
controller_flowey[2] = 707; |
43 |
controller_flowey[3] = 1709; |
44 |
controller_flowey[4] = 2938; |
45 |
controller_flowey[5] = 986; |
46 |
controller_flowey[6] = 446; |
47 |
petal_alive = [1, 1, 1, 1, 1, 1]; |
48 |
petal_count = 6; |
49 |
hp_bar_alpha = 0; |
50 |
if (global.flowey_phase_2_noloop == true) |
51 |
{ |
52 |
obj_heart_battle_fighting_yellow_final.image_alpha = 1; |
53 |
clover_alpha = 0; |
54 |
scene = 8; |
55 |
audio_stop_sound(intro_song); |
56 |
if (file_exists("tempsave.sav")) |
57 |
{ |
58 |
ini_open("tempsave.sav"); |
59 |
for (var i = 0; i < array_length(petal_alive); i++) |
60 |
petal_alive[i] = ini_read_real("petal", string(i), 1); |
61 |
petal_count = ini_read_real("petal", "count", 6); |
62 |
ini_close(); |
63 |
} |
64 |
if (petal_count < 6) |
65 |
switch_timer = 20; |
66 |
} |
67 |
global.current_hp_self = 100; |
68 |
global.max_hp_self = 100; |