1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var fun_value_check = false; |
4 |
if (global.fun_value >= 70) |
5 |
fun_value_check = true; |
6 |
if (intro_noloop == false) |
7 |
{ |
8 |
switch (scene) |
9 |
{ |
10 |
case 0: |
11 |
var song_pos = audio_sound_get_track_position(intro_song); |
12 |
for (var i = 0; i < array_length(timestamp); i++) |
13 |
{ |
14 |
if (i == timestamp_current && song_pos >= timestamp[i]) |
15 |
{ |
16 |
if (timestamp_current < (array_length(timestamp) - 1)) |
17 |
{ |
18 |
image_index = timestamp_image_index[i]; |
19 |
draw_alpha = 1; |
20 |
timestamp_current += 1; |
21 |
} |
22 |
else |
23 |
{ |
24 |
scene++; |
25 |
} |
26 |
} |
27 |
} |
28 |
draw_alpha = lerp(draw_alpha, 0, 0.15); |
29 |
image_alpha = draw_alpha; |
30 |
break; |
31 |
case 1: |
32 |
if (white_alpha < 1) |
33 |
white_alpha += 0.25; |
34 |
else |
35 |
scene++; |
36 |
break; |
37 |
case 2: |
38 |
if (!instance_exists(obj_flowey_gray_eyes)) |
39 |
instance_create_depth(320, 140, -200, obj_flowey_gray_eyes); |
40 |
sprite_index = spr_battle_flowey_gray_idle; |
41 |
draw_alpha = 1; |
42 |
image_alpha = 1; |
43 |
scene++; |
44 |
break; |
45 |
case 3: |
46 |
cutscene_wait(1); |
47 |
break; |
48 |
case 4: |
49 |
if (white_alpha > 0) |
50 |
white_alpha -= 0.03; |
51 |
else |
52 |
scene++; |
53 |
break; |
54 |
case 5: |
55 |
cutscene_wait(1); |
56 |
break; |
57 |
case 6: |
58 |
global.battle_music = audio_play_sound(mus_gotcha, 1, 1); |
59 |
scene++; |
60 |
break; |
61 |
case 7: |
62 |
if (cutscene_dialogue_final_flowey()) |
63 |
{ |
64 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (global.battle_music, 500); |
65 |
cutscene_advance(7.5); |
66 |
} |
67 |
with (msg) |
68 |
{ |
69 |
position = 0; |
70 |
sndfnt = 664; |
71 |
message[0] = "* H O W D Y ."; |
72 |
message[1] = "* Have fun with your friend back# there?"; |
73 |
message[2] = "* Hahahahaha!!!"; |
74 |
message[3] = "* Thought you slipped away for a# second didn't ya?"; |
75 |
message[4] = "* You are quite a vigilant one..."; |
76 |
message[5] = "* Bet you could've outlasted# ASGORE if you bothered to reach# him."; |
77 |
message[6] = "* Even though your choices in# this timeline are useless to me# now..."; |
78 |
message[7] = "* I didn't outright HATE our time# together. Not all of it."; |
79 |
message[8] = "* Two lost souls deciding who# lives or dies..."; |
80 |
message[9] = "* Most of the time you were# insufferable but when you gave# in..."; |
81 |
message[10] = "* ...Gave in to your true violent# urges. That was the best part."; |
82 |
message[11] = "* That's when I knew you had it# in you to fight the King."; |
83 |
message[12] = "* But that was so long ago, haha.# Just look at you now!"; |
84 |
message[13] = "* Barely recognizable!"; |
85 |
message[14] = "* You know, some say yellow is# the color of justice."; |
86 |
message[15] = "* Close, but that's not the word# I would choose..."; |
87 |
message[16] = "* Yellow is the color of# judgment."; |
88 |
message[17] = "* Consequence..."; |
89 |
message[18] = "* You would know, wouldn't you?"; |
90 |
message[19] = "* ..."; |
91 |
message[20] = "* Ahhh, you're right."; |
92 |
message[21] = "* Who cares about all that?"; |
93 |
message[22] = "* Life's all about the thrill!# How fun your experiences are!"; |
94 |
message[23] = "* Our time here has been way# better than any interaction out# there!"; |
95 |
message[24] = "* And I'm not looking for it to# end any time soon!"; |
96 |
message[25] = "* Of course, it can't last# forever."; |
97 |
message[26] = "* After I overtake your SOUL,# I'll kill ASGORE."; |
98 |
message[27] = "* I'll absorb all those poor# children you couldn't save!"; |
99 |
message[28] = "* Then and only then, I will# become GOD."; |
100 |
message[29] = "* But for now... this is only the# beginning. "; |
101 |
message[30] = "* So please, resist."; |
102 |
message[31] = "* Let's entertain each other a# while longer."; |
103 |
message[32] = "* After all, in this world..."; |
104 |
} |
105 |
break; |
106 |
case 7.5: |
107 |
if (cutscene_dialogue_giga(64, 150)) |
108 |
cutscene_advance(8); |
109 |
with (msg) |
110 |
{ |
111 |
position = 0; |
112 |
message[0] = " IT'S KILL OR BE KILLED"; |
113 |
} |
114 |
break; |
115 |
case 8: |
116 |
audio_play_sound(mus_f_laugh, 1, 0); |
117 |
instance_destroy(obj_flowey_gray_eyes); |
118 |
sprite_index = spr_battle_flowey_gray_laugh; |
119 |
image_speed = 1; |
120 |
scene++; |
121 |
break; |
122 |
case 9: |
123 |
if (!audio_is_playing(mus_f_laugh)) |
124 |
{ |
125 |
sprite_index = spr_battle_flowey_gray_idle; |
126 |
image_speed = 1; |
127 |
if (!global.flowey_phase_2_noloop) |
128 |
{ |
129 |
global.flowey_phase_2_noloop = true; |
130 |
scr_savegame_floweyscr_savegame_floweyfunction scr_savegame_flowey()
{
ini_open("Save.sav");
ini_write_real("Save1", "pX", obj_pl.x);
ini_write_real("Save1", "pY", obj_pl.y);
ini_write_real("Save1", "dir", obj_pl.direction);
var SavedRoom = room;
ini_write_real("Save1", "HP", global.current_hp_self);
ini_write_real("Save1", "MAXHP", global.max_hp_self);
ini_write_real("Save1", "PP", global.current_pp_self);
ini_write_real("Save1", "MAXPP", global.max_pp_self);
ini_write_real("Save1", "SP", global.current_sp_self);
ini_write_real("Save1", "MAXSP", global.max_sp_self);
ini_write_real("Save1", "RP", global.current_rp_self);
ini_write_real("Save1", "MAXRP", global.max_rp_self);
ini_write_real("Save1", "AT - Primary", global.player_attack);
ini_write_real("Save1", "AT - Secondary", global.player_weapon_modifier_attack);
ini_write_real("Save1", "DFP", global.player_defense);
ini_write_real("Save1", "DFS", global.player_armor_modifier_defense);
ini_write_real("Save1", "LV", global.player_level);
ini_write_real("Save1", "EXP", global.player_exp);
ini_write_real("Save1", "Gold", global.player_gold);
ini_write_string("Save1", "Armor", global.player_armor);
ini_write_string("Save1", "Weapon", global.player_weapon);
ini_write_string("Save1", "Ammo", global.player_weapon_modifier);
ini_write_string("Save1", "Accessory", global.player_armor_modifier);
ini_write_string("Save1", "rmName", "???");
ini_write_string("Save1", "playerSprite", global.player_sprites);
ini_write_real("Save1", "playerCanRun", global.player_can_run);
if (global.party_member == -4)
ini_write_string("Save1", "Follower", "noone");
else
ini_write_string("Save1", "Follower", object_get_name(global.party_member));
ini_write_real("Save1", "Satchel", global.player_has_satchel);
ini_write_real("Save1", "FTravel", global.player_can_travel);
scr_determine_playtime();
ini_write_real("Playtime", "Seconds", global.elapsed_seconds);
var ds_list_encounters = ds_list_write(global.encounter_list);
ini_write_string("Encounters", "0", ds_list_encounters);
var ds_list_steal = ds_list_write(global.steal_list);
ini_write_string("Steal", "0", ds_list_steal);
var ds_list_fasttravel = ds_list_write(global.fast_travel_list);
ini_write_string("FastTravel", "0", ds_list_fasttravel);
var inv1 = global.item_slot[1];
ini_write_string("Items", "00", global.item_slot[1]);
ini_write_string("Items", "01", global.item_slot[2]);
ini_write_string("Items", "02", global.item_slot[3]);
ini_write_string("Items", "03", global.item_slot[4]);
ini_write_string("Items", "04", global.item_slot[5]);
ini_write_string("Items", "05", global.item_slot[6]);
ini_write_string("Items", "06", global.item_slot[7]);
ini_write_string("Items", "07", global.item_slot[8]);
var ds_list_string = ds_list_write(global.box_slot_list);
ini_write_string("DBox", "0", ds_list_string);
ini_write_real("Misc", "01", global.tinypuzzle);
for (var i = 0; i < array_length_1d(global.ruins_flag); i++)
ini_write_real("RuinsFlags", string(i), global.ruins_flag[i]);
for (var i = 0; i < array_length_1d(global.flag); i++)
ini_write_real("Flags", string(i), global.flag[i]);
for (var i = 0; i < array_length_1d(global.snowdin_flag); i++)
ini_write_real("SnowdinFlags", string(i), global.snowdin_flag[i]);
for (var i = 0; i < array_length_1d(global.dunes_flag); i++)
ini_write_real("DunesFlags", string(i), global.dunes_flag[i]);
for (var i = 0; i < array_length_1d(global.dunes_flag_ext); i++)
ini_write_real("DunesFlagsExt", string(i), global.dunes_flag_ext[i]);
for (var i = 0; i < array_length_1d(global.sworks_flag); i++)
ini_write_real("SworksFlags", string(i), global.sworks_flag[i]);
ini_write_string("SworksFlags", "code", global.factory_code);
ds_list_string = ds_list_write(global.factory_code_2);
ini_write_string("SworksFlags", "code2", ds_list_string);
ini_write_string("SworksFlags", "code3", global.factory_code_3);
ini_write_real("SworksFlags", "RbCount", global.sworks_robot_count);
for (var i = 0; i < global.sworks_robot_count; i++)
{
ini_write_real("RbSprite", string(i), global.sworks_robot_sprite[i]);
ini_write_real("RbX", string(i), global.sworks_robot_x[i]);
ini_write_real("RbY", string(i), global.sworks_robot_y[i]);
ini_write_real("RbD", string(i), global.sworks_robot_depth[i]);
ini_write_real("RbS", string(i), global.sworks_robot_scale[i]);
ini_write_real("RbA", string(i), global.sworks_robot_angle[i]);
}
ini_write_string("SworksFlags", "sworks_id", ds_grid_write(global.sworks_id_grid));
for (var i = 0; i < array_length_1d(global.item_stock); i++)
ini_write_real("ItemStock", string(i), global.item_stock[i]);
for (var i = 0; i < array_length_1d(global.hotland_flag); i++)
ini_write_real("HotlandFlags", string(i), global.hotland_flag[i]);
for (var i = 0; i < array_length_1d(global.flowey_flag); i++)
ini_write_real("FloweyFlags", string(i), global.flowey_flag[i]);
ini_write_real("FloweyFlags", "savenumber", global.flowey_save_number);
for (var i = 0; i < array_length_1d(global.extra_flag); i++)
ini_write_real("ExtraFlags", string(i), global.extra_flag[i]);
for (var i = 0; i < array_length_1d(global.mail_flag); i++)
ini_write_real("MailFlags", string(i), global.mail_flag[i]);
ds_list_string = ds_list_write(global.mail_list);
ini_write_string("Mail", "0", ds_list_string);
ds_list_string = ds_list_write(global.mail_unclaimed_list);
ini_write_string("MailUnclaimed", "0", ds_list_string);
ini_write_real("Mail", "1", global.mail_count);
for (var i = 0; i <= 5; i++)
ini_write_real("Misc", string(i + 2), global.sideNpc[i]);
var ds_map_string = ds_map_write(global.npc_map);
... (); |
131 |
scene++; |
132 |
} |
133 |
else |
134 |
{ |
135 |
scene = 11; |
136 |
} |
137 |
} |
138 |
break; |
139 |
case 10: |
140 |
clover_shake_strength += 0.01; |
141 |
if (clover_shake_strength >= 2) |
142 |
{ |
143 |
obj_heart_battle_fighting_yellow_final.image_xscale = 2; |
144 |
obj_heart_battle_fighting_yellow_final.image_yscale = 2; |
145 |
obj_heart_battle_fighting_yellow_final.image_alpha = 1; |
146 |
clover_alpha = 0; |
147 |
audio_play_sound(snd_undertale_flash, 1, 0); |
148 |
cutscene_advance(10.5); |
149 |
} |
150 |
clover_offset_x = irandom_range(-clover_shake_strength, clover_shake_strength); |
151 |
clover_offset_y = irandom_range(-clover_shake_strength, clover_shake_strength); |
152 |
break; |
153 |
case 10.5: |
154 |
obj_heart_battle_fighting_yellow_final.image_xscale = lerp(obj_heart_battle_fighting_yellow_final.image_xscale, 1, 0.1); |
155 |
soul_overlay_alpha = 1 - (2 - obj_heart_battle_fighting_yellow_final.image_xscale); |
156 |
if (obj_heart_battle_fighting_yellow_final.image_xscale <= 1.05) |
157 |
{ |
158 |
obj_heart_battle_fighting_yellow_final.image_xscale = 1; |
159 |
soul_overlay_alpha = 0; |
160 |
cutscene_advance(11); |
161 |
} |
162 |
obj_heart_battle_fighting_yellow_final.image_yscale = obj_heart_battle_fighting_yellow_final.image_xscale; |
163 |
break; |
164 |
case 11: |
165 |
global.battle_music = audio_play_sound(music_flowey[0], 1, 1); |
166 |
instance_create_depth(0, 0, 0, controller_flowey[0]); |
167 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
168 |
scene++; |
169 |
break; |
170 |
case 12: |
171 |
cutscene_wait(1); |
172 |
break; |
173 |
case 13: |
174 |
scene = 0; |
175 |
intro_noloop = true; |
176 |
break; |
177 |
} |
178 |
} |
179 |
else |
180 |
{ |
181 |
if (scene < 19) |
182 |
{ |
183 |
hp_bar_alpha = lerp(hp_bar_alpha, 1, 0.15); |
184 |
if (hp_bar_alpha > 0.99) |
185 |
hp_bar_alpha = 1; |
186 |
} |
187 |
else |
188 |
{ |
189 |
hp_bar_alpha = lerp(hp_bar_alpha, 0, 0.25); |
190 |
if (hp_bar_alpha < 0.01) |
191 |
hp_bar_alpha = 0; |
192 |
} |
193 |
if (stage_current == 0) |
194 |
{ |
195 |
switch (scene) |
196 |
{ |
197 |
case 0: |
198 |
cutscene_wait(switch_timer); |
199 |
break; |
200 |
case 1: |
201 |
var fight_end = true; |
202 |
for (var i = 0; i < array_length(petal_alive); i++) |
203 |
{ |
204 |
if (petal_alive[i] == 1) |
205 |
{ |
206 |
instance_create_depth(0, 0, -999, obj_flowey_battle_screen_glitch_wheel); |
207 |
scene++; |
208 |
fight_end = false; |
209 |
break; |
210 |
} |
211 |
} |
212 |
if (fight_end == true) |
213 |
scene = 5; |
214 |
else |
215 |
instance_destroy(controller_flowey[0]); |
216 |
break; |
217 |
case 2: |
218 |
image_alpha -= 0.2; |
219 |
if (image_alpha <= 0) |
220 |
scene++; |
221 |
break; |
222 |
case 3: |
223 |
if (!instance_exists(obj_flowey_battle_screen_glitch_wheel)) |
224 |
{ |
225 |
instance_create_depth(320, 160, -100, obj_flowey_battle_gray_wheel); |
226 |
scene++; |
227 |
} |
228 |
break; |
229 |
case 5: |
230 |
if (sprite_index != spr_battle_flowey_gray_neutral_3) |
231 |
{ |
232 |
instance_create_depth(0, 0, -99999999, obj_flowey_battle_screen_glitch_fight); |
233 |
sprite_index = spr_battle_flowey_gray_neutral_3; |
234 |
} |
235 |
obj_flowey_battle_phase_2_controller_gray.attack_delay = 3; |
236 |
cutscene_wait(6); |
237 |
break; |
238 |
case 6: |
239 |
if (sprite_index != spr_battle_flowey_gray_neutral_2) |
240 |
{ |
241 |
instance_create_depth(0, 0, -99999999, obj_flowey_battle_screen_glitch_fight); |
242 |
sprite_index = spr_battle_flowey_gray_neutral_2; |
243 |
} |
244 |
obj_flowey_battle_phase_2_controller_gray.attack_delay = 3.5; |
245 |
cutscene_wait(7); |
246 |
break; |
247 |
case 7: |
248 |
if (sprite_index != spr_battle_flowey_gray_neutral_1) |
249 |
{ |
250 |
instance_create_depth(0, 0, -99999999, obj_flowey_battle_screen_glitch_fight); |
251 |
sprite_index = spr_battle_flowey_gray_neutral_1; |
252 |
} |
253 |
obj_flowey_battle_phase_2_controller_gray.attack_delay = 4; |
254 |
cutscene_wait(8); |
255 |
break; |
256 |
case 8: |
257 |
if (sprite_index != spr_battle_flowey_gray_neutral_0) |
258 |
{ |
259 |
instance_create_depth(0, 0, -99999999, obj_flowey_battle_screen_glitch_fight); |
260 |
sprite_index = spr_battle_flowey_gray_neutral_0; |
261 |
} |
262 |
instance_destroy(controller_flowey[0], false); |
263 |
cutscene_wait(1); |
264 |
break; |
265 |
case 9: |
266 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (global.battle_music, 3000); |
267 |
cutscene_dialogue_final_flowey(); |
268 |
with (msg) |
269 |
{ |
270 |
skippable = false; |
271 |
message_timer = 45; |
272 |
position = 0; |
273 |
message[0] = "* Hey."; |
274 |
if (global.meta_flowey_fight_count >= 3 && !fun_value_check) |
275 |
message[0] = "* ..."; |
276 |
} |
277 |
break; |
278 |
case 10: |
279 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
280 |
cutscene_instance_create(0, 0, 349); |
281 |
break; |
282 |
case 11: |
283 |
if (instance_exists(obj_flowey_battle_gray_spawner_pathetic1)) |
284 |
exit; |
285 |
cutscene_dialogue_final_flowey(); |
286 |
with (msg) |
287 |
{ |
288 |
skippable = false; |
289 |
message_timer = 45; |
290 |
position = 0; |
291 |
message[0] = "* Hey!"; |
292 |
if (global.meta_flowey_fight_count >= 3 && !fun_value_check) |
293 |
message[0] = "* And here we go."; |
294 |
} |
295 |
break; |
296 |
case 12: |
297 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
298 |
cutscene_instance_create(0, 0, 519); |
299 |
break; |
300 |
case 13: |
301 |
if (instance_exists(obj_flowey_battle_gray_spawner_pathetic2)) |
302 |
exit; |
303 |
cutscene_dialogue_final_flowey(); |
304 |
with (msg) |
305 |
{ |
306 |
skippable = false; |
307 |
message_timer = 45; |
308 |
position = 0; |
309 |
message[0] = "* Just give up!"; |
310 |
if ((global.meta_flowey_fight_count >= 1 && global.meta_flowey_fight_count < 3) || (global.meta_flowey_fight_count >= 3 && fun_value_check)) |
311 |
message[0] = "* Come on!"; |
312 |
else if (global.meta_flowey_fight_count >= 3) |
313 |
message[0] = "* Uh-huh..."; |
314 |
} |
315 |
break; |
316 |
case 14: |
317 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
318 |
cutscene_instance_create(0, 0, 136); |
319 |
break; |
320 |
case 15: |
321 |
if (instance_exists(obj_flowey_battle_gray_spawner_pathetic3)) |
322 |
exit; |
323 |
cutscene_dialogue_final_flowey(); |
324 |
with (msg) |
325 |
{ |
326 |
skippable = false; |
327 |
message_timer = 45; |
328 |
position = 0; |
329 |
message[0] = "* WHAT IS WRONG WITH YOU???"; |
330 |
if (global.meta_flowey_fight_count == 1) |
331 |
message[0] = "* Idiot!"; |
332 |
if (global.meta_flowey_fight_count == 2) |
333 |
message[0] = "* Please!"; |
334 |
if (global.meta_flowey_fight_count >= 3 && !fun_value_check) |
335 |
message[0] = "* I really hate you, you know that?"; |
336 |
if (global.meta_flowey_fight_count >= 3 && fun_value_check) |
337 |
message[0] = "* ..."; |
338 |
} |
339 |
break; |
340 |
case 16: |
341 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
342 |
cutscene_instance_create(0, 0, 472); |
343 |
break; |
344 |
case 17: |
345 |
if (instance_exists(obj_flowey_battle_gray_spawner_pathetic4)) |
346 |
exit; |
347 |
obj_heart_battle_fighting_yellow_final.moveable = false; |
348 |
cutscene_dialogue_final_flowey(); |
349 |
with (msg) |
350 |
{ |
351 |
skippable = false; |
352 |
message_timer = 60; |
353 |
position = 0; |
354 |
message[0] = "* Y o u . . ."; |
355 |
if (global.meta_flowey_fight_count >= 1) |
356 |
message[0] = "* . . . . . ."; |
357 |
if (global.meta_flowey_fight_count >= 3 && fun_value_check) |
358 |
message[0] = "* ......"; |
359 |
} |
360 |
break; |
361 |
case 18: |
362 |
obj_heart_battle_fighting_yellow_final.x = lerp(obj_heart_battle_fighting_yellow_final.x, 320, 0.2); |
363 |
obj_heart_battle_fighting_yellow_final.y = lerp(obj_heart_battle_fighting_yellow_final.y, 400, 0.2); |
364 |
cutscene_wait(3); |
365 |
break; |
366 |
case 19: |
367 |
if (!obj_flowey_gray_eyes.alarm[0]) |
368 |
obj_flowey_gray_eyes.alarm[0] = 90; |
369 |
var camw_old = camera_get_view_width(view_camera[0]); |
370 |
var camh_old = camera_get_view_height(view_camera[0]); |
371 |
var camx_old = camera_get_view_x(view_camera[0]); |
372 |
var camy_old = camera_get_view_y(view_camera[0]); |
373 |
camera_set_view_size(view_camera[0], camw_old - 0.2, camh_old - 0.2); |
374 |
camera_set_view_pos(view_camera[0], camx_old + 0.1, camy_old + 0.05); |
375 |
cutscene_wait(8); |
376 |
break; |
377 |
case 20: |
378 |
obj_flowey_gray_eyes.stare_at_screen = false; |
379 |
obj_flowey_gray_eyes.alarm[0] = false; |
380 |
var camw_old = camera_get_view_width(view_camera[0]); |
381 |
var camh_old = camera_get_view_height(view_camera[0]); |
382 |
var camx_old = camera_get_view_x(view_camera[0]); |
383 |
var camy_old = camera_get_view_y(view_camera[0]); |
384 |
var camw_new = lerp(camw_old, 640, 0.3); |
385 |
var camh_new = lerp(camh_old, 480, 0.3); |
386 |
var camx_new = lerp(camx_old, 0, 0.3); |
387 |
var camy_new = lerp(camy_old, 0, 0.3); |
388 |
camera_set_view_size(view_camera[0], camw_new, camh_new); |
389 |
camera_set_view_pos(view_camera[0], camx_new, camy_new); |
390 |
if (abs(camw_new - 640) < 0.01) |
391 |
{ |
392 |
camera_set_view_size(view_camera[0], 640, 480); |
393 |
camera_set_view_pos(view_camera[0], 0, 0); |
394 |
scene++; |
395 |
} |
396 |
break; |
397 |
case 21: |
398 |
instance_destroy(obj_flowey_gray_eyes); |
399 |
sprite_index = spr_battle_flowey_gray_sidelook; |
400 |
cutscene_dialogue_final_flowey(); |
401 |
with (msg) |
402 |
{ |
403 |
position = 0; |
404 |
sndfnt = 96; |
405 |
if (global.meta_flowey_fight_count == 0) |
406 |
{ |
407 |
message[0] = "* ..."; |
408 |
message[1] = "* Useless..."; |
409 |
message[2] = "* Even now..."; |
410 |
message[3] = "* All of it."; |
411 |
} |
412 |
else if (global.meta_flowey_fight_count == 1) |
413 |
{ |
414 |
message[0] = "* ..."; |
415 |
message[1] = "* Heh."; |
416 |
} |
417 |
else if (global.meta_flowey_fight_count == 2) |
418 |
{ |
419 |
message[0] = "* ..."; |
420 |
message[1] = "* What is this?"; |
421 |
} |
422 |
else if (global.meta_flowey_fight_count == 3) |
423 |
{ |
424 |
message[0] = "* Great."; |
425 |
} |
426 |
if (global.meta_flowey_fight_count == 3 && fun_value_check) |
427 |
message[0] = "* . . . . . ."; |
428 |
} |
429 |
break; |
430 |
case 22: |
431 |
cutscene_instance_create(x, y, 787); |
432 |
break; |
433 |
case 23: |
434 |
cutscene_wait(0.1); |
435 |
break; |
436 |
case 24: |
437 |
instance_destroy(); |
438 |
instance_create_depth(320, 220, -100, obj_flowey_battle_final_ending_cutscene); |
439 |
obj_flowey_battle_final_ending_cutscene.fun_value_check = fun_value_check; |
440 |
break; |
441 |
} |
442 |
} |
443 |
if (stage_switch != -1) |
444 |
{ |
445 |
if (!instance_exists(obj_flowey_battle_phase_2_transition)) |
446 |
{ |
447 |
instance_create(0, 0, obj_flowey_battle_phase_2_transition); |
448 |
} |
449 |
else if (obj_flowey_battle_phase_2_transition.fade_out == true) |
450 |
{ |
451 |
if (stage_switch == 0) |
452 |
{ |
453 |
scene = 0; |
454 |
if (petal_count < 6) |
455 |
switch_timer = 20; |
456 |
instance_create_depth(320, 140, -100, obj_flowey_battle_phase_2_green_petal_spawner); |
457 |
obj_heart_battle_fighting_yellow_final.is_charging = false; |
458 |
obj_heart_battle_fighting_yellow_final.sprite_index = spr_heart_yellow_down; |
459 |
obj_heart_battle_fighting_yellow_final.image_index = 0; |
460 |
obj_heart_battle_fighting_yellow_final.image_speed = 0; |
461 |
obj_heart_battle_fighting_yellow_final.alarm[1] = -1; |
462 |
petal_count -= 1; |
463 |
if (petal_count == 4 || petal_count == 2 || petal_count == 0) |
464 |
scr_battle_savescr_battle_savefunction scr_battle_save()
{
if (file_exists("tempsave.sav"))
file_delete("tempsave.sav");
ini_open("tempsave.sav");
ini_write_real("Save1", "HP", global.current_hp_self);
ini_write_real("Save1", "MAXHP", global.max_hp_self);
ini_write_real("Save1", "PP", global.current_pp_self);
ini_write_real("Save1", "MAXPP", global.max_pp_self);
ini_write_real("Save1", "SP", global.current_sp_self);
ini_write_real("Save1", "MAXSP", global.max_sp_self);
ini_write_real("Save1", "AT - Primary", global.player_attack);
ini_write_real("Save1", "AT - Secondary", global.player_weapon_modifier_attack);
ini_write_real("Save1", "DFP", global.player_defense);
ini_write_real("Save1", "DFS", global.player_armor_modifier_defense);
ini_write_real("Save1", "LV", global.player_level);
ini_write_real("Save1", "EXP", global.player_exp);
ini_write_real("Save1", "Gold", global.player_gold);
ini_write_string("Save1", "Armor", global.player_armor);
ini_write_string("Save1", "Ammo", global.player_weapon_modifier);
ini_write_string("Save1", "Weapon", global.player_weapon);
ini_write_string("Save1", "Accessory", global.player_armor_modifier);
ini_write_string("Save1", "rmName", global.saveroom);
ini_write_string("Save1", "playerSprite", global.player_sprites);
ini_write_real("Save1", "ffight", global.fighting_flowey);
if (instance_exists(obj_radio))
ini_write_real("Save1", "owms", obj_radio.bgm);
var inv1 = global.item_slot[1];
ini_write_string("Items", "00", global.item_slot[1]);
ini_write_string("Items", "01", global.item_slot[2]);
ini_write_string("Items", "02", global.item_slot[3]);
ini_write_string("Items", "03", global.item_slot[4]);
ini_write_string("Items", "04", global.item_slot[5]);
ini_write_string("Items", "05", global.item_slot[6]);
ini_write_string("Items", "06", global.item_slot[7]);
ini_write_string("Items", "07", global.item_slot[8]);
if (global.battle_enemy_name == "flowey")
{
ini_write_real("Special", "0", global.flowey_battle_1_phase);
var list_string = ds_list_write(global.flowey_attack_list);
ini_write_string("Special", "1", list_string);
list_string = ds_list_write(global.flowey_stolen_attack_list);
ini_write_string("Special", "2", list_string);
list_string = ds_list_write(global.flowey_room_list);
ini_write_string("Special", "3", list_string);
ini_write_real("Special", "4", global.flowey_attack_number);
}
else if (global.battle_enemy_name == "flowey2")
{
for (var i = 0; i < array_length(obj_flowey_battle_final.petal_alive); i++)
ini_write_real("petal", string(i), obj_flowey_battle_final.petal_alive[i]);
ini_write_real("petal", "count", obj_flowey_battle_final.petal_count);
}
ini_close();
} (); |
465 |
} |
466 |
sprite_index = sprite_flowey[stage_switch]; |
467 |
image_alpha = 1; |
468 |
instance_destroy(obj_flowey_battle_gray_wheel_petals_special); |
469 |
instance_destroy(obj_flowey_battle_gray_wheel); |
470 |
if (instance_exists(obj_flowey_battle_gray_vine_grab)) |
471 |
{ |
472 |
obj_flowey_battle_gray_vine_grab.sprite_index = spr_battle_flowey_gray_ungrab; |
473 |
obj_flowey_battle_gray_vine_grab.image_index = 0; |
474 |
obj_flowey_battle_gray_vine_grab.image_speed = 1; |
475 |
} |
476 |
audio_stop_sound(global.battle_music); |
477 |
global.battle_music = audio_play_sound(music_flowey[stage_switch], 1, 1); |
478 |
for (var i = 0; i < array_length(controller_flowey); i++) |
479 |
{ |
480 |
if (i != stage_switch && instance_exists(controller_flowey[i])) |
481 |
instance_destroy(controller_flowey[i]); |
482 |
if (i == stage_switch && !instance_exists(controller_flowey[i])) |
483 |
{ |
484 |
instance_create_depth(0, 0, 0, controller_flowey[i]); |
485 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
486 |
obj_heart_battle_fighting_parent.can_shoot = true; |
487 |
} |
488 |
} |
489 |
stage_current = stage_switch; |
490 |
stage_switch = -1; |
491 |
} |
492 |
} |
493 |
} |