3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("flowey2", "void", "void"); |
10 |
alarm[0] = 15;gml_Object_obj_flowey_battle_gray_cross_bomb_Alarm_0.gmlaudio_play_sound(snd_bullet_warning, 1, 0);
image_xscale = 1.25;
image_yscale = 1.25;
warning_number -= 1;
if (warning_number < 0)
{
instance_destroy();
audio_play_sound(snd_undertale_explosion, 1, 0);
instance_create_depth(x, y, -99, obj_flowey_battle_gray_cross_bomb_smoke);
var expl1 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion);
var expl2 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion);
if (image_index == 0)
{
expl1.image_angle = 0;
expl2.image_angle = 90;
}
else
{
expl1.image_angle = 45;
expl2.image_angle = 135;
}
}
alarm[0] = 20; |