Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_flowey_battle_gray_cross_bomb_Create_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("flowey2", "void", "void");
4
scene = 0;
5
cutscene_timer = 0;
6
warning_number = 2;
7
image_alpha = 0;
8
image_index = choose(0, 1);
9
image_speed = 0;
10
alarm[0] = 15;
gml_Object_obj_flowey_battle_gray_cross_bomb_Alarm_0.gml

audio_play_sound(snd_bullet_warning, 1, 0); image_xscale = 1.25; image_yscale = 1.25; warning_number -= 1; if (warning_number < 0) { instance_destroy(); audio_play_sound(snd_undertale_explosion, 1, 0); instance_create_depth(x, y, -99, obj_flowey_battle_gray_cross_bomb_smoke); var expl1 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion); var expl2 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion); if (image_index == 0) { expl1.image_angle = 0; expl2.image_angle = 90; } else { expl1.image_angle = 45; expl2.image_angle = 135; } } alarm[0] = 20;