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gml_Object_obj_flowey_battle_gray_fella_Create_0

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if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("flowey2", "void", "void");
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depth = -100;
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speed = 6;
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direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y);
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destroy_self = false;
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alarm[0] = 160;
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for (var i = 0; i < 4; i++)
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{
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    var spawn_dir = i * 90;
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    var spike = instance_create_depth(x + lengthdir_x(120, spawn_dir), y + lengthdir_y(120, spawn_dir), -100, obj_flowey_battle_gray_fella_spikes);
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    spike.spawner = id;
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    spike.orbit_direction = spawn_dir;
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}