1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | scene = 0; |
5 | move_speed = 4; |
6 | image_xscale = 0.5; |
7 | image_yscale = 0.5; |
8 | if (x < 320) |
9 | hspeed = move_speed; |
10 | else |
11 | hspeed = -move_speed; |
12 | sin_deg = 0; |
13 | sin_inc = 3; |
14 | y_variation = 30; |
15 | if (y < 240) |
16 | y_variation = -30; |