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gml_Object_obj_flowey_battle_gray_horse_Alarm_1

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if (live_call())
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    return global.live_result;
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instance_destroy();
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var bul_count = 7;
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var bul_dir_mult = 360 / bul_count;
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var dir_start = irandom_range(0, 360);
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for (var i = 0; i < bul_count; i++)
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{
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    var bul = instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_gray_pellet);
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    bul.speed = 14;
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    bul.direction = dir_start + (i * bul_dir_mult);
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}