1 | if (live_call()) |
2 | return global.live_result; |
3 | instance_destroy(); |
4 | var bul_count = 7; |
5 | var bul_dir_mult = 360 / bul_count; |
6 | var dir_start = irandom_range(0, 360); |
7 | for (var i = 0; i < bul_count; i++) |
8 | { |
9 | var bul = instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_gray_pellet); |
10 | bul.speed = 14; |
11 | bul.direction = dir_start + (i * bul_dir_mult); |
12 | } |