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gml_Object_obj_flowey_battle_gray_horse_target_Create_0

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1
if (live_call())
2
    return global.live_result;
3
image_xscale = 0;
4
image_yscale = 0;
5
scene = 0;
6
cutscene_timer = 0;
7
spawner = -4;
8
audio_play_sound(snd_bullet_warning, 1, 0);