1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var side = choose(1, 2); |
4 |
var horse1, horse2; |
5 |
switch (side) |
6 |
{ |
7 |
case 1: |
8 |
horse1 = instance_create_depth(-40, 300, -100, obj_flowey_battle_gray_horse); |
9 |
horse2 = instance_create_depth(700, 400, -100, obj_flowey_battle_gray_horse); |
10 |
break; |
11 |
case 2: |
12 |
horse1 = instance_create_depth(700, 300, -100, obj_flowey_battle_gray_horse); |
13 |
horse2 = instance_create_depth(-40, 400, -100, obj_flowey_battle_gray_horse); |
14 |
break; |
15 |
} |
16 |
var explosive_enemy = choose(horse1, horse2); |
17 |
with (explosive_enemy) |
18 |
can_explode = true; |
19 |
instance_destroy(); |