| 1 | 
        if (live_call())  | 
    
    
    
        | 2 | 
            return global.live_result;  | 
    
    
    
        | 3 | 
        var side = choose(1, 2);  | 
    
    
    
        | 4 | 
        var horse1, horse2;  | 
    
    
    
        | 5 | 
        switch (side)  | 
    
    
    
        | 6 | 
        { | 
    
    
    
        | 7 | 
            case 1:  | 
    
    
    
        | 8 | 
                horse1 = instance_create_depth(-40, 300, -100, obj_flowey_battle_gray_horse);  | 
    
    
    
        | 9 | 
                horse2 = instance_create_depth(700, 400, -100, obj_flowey_battle_gray_horse);  | 
    
    
    
        | 10 | 
                break;  | 
    
    
    
        | 11 | 
            case 2:  | 
    
    
    
        | 12 | 
                horse1 = instance_create_depth(700, 300, -100, obj_flowey_battle_gray_horse);  | 
    
    
    
        | 13 | 
                horse2 = instance_create_depth(-40, 400, -100, obj_flowey_battle_gray_horse);  | 
    
    
    
        | 14 | 
                break;  | 
    
    
    
        | 15 | 
        }  | 
    
    
    
        | 16 | 
        var explosive_enemy = choose(horse1, horse2);  | 
    
    
    
        | 17 | 
        with (explosive_enemy)  | 
    
    
    
        | 18 | 
            can_explode = true;  | 
    
    
    
        | 19 | 
        instance_destroy();  |