| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var side = choose(1, 2); |
| 4 |
var horse1, horse2; |
| 5 |
switch (side) |
| 6 |
{ |
| 7 |
case 1: |
| 8 |
horse1 = instance_create_depth(-40, 300, -100, obj_flowey_battle_gray_horse); |
| 9 |
horse2 = instance_create_depth(700, 400, -100, obj_flowey_battle_gray_horse); |
| 10 |
break; |
| 11 |
case 2: |
| 12 |
horse1 = instance_create_depth(700, 300, -100, obj_flowey_battle_gray_horse); |
| 13 |
horse2 = instance_create_depth(-40, 400, -100, obj_flowey_battle_gray_horse); |
| 14 |
break; |
| 15 |
} |
| 16 |
var explosive_enemy = choose(horse1, horse2); |
| 17 |
with (explosive_enemy) |
| 18 |
can_explode = true; |
| 19 |
instance_destroy(); |