| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | switch (scene) |
| 4 | { |
| 5 | case 0: |
| 6 | with (obj_flowey_battle_phase_2_gray_pellet) |
| 7 | { |
| 8 | if (image_alpha < 1) |
| 9 | exit; |
| 10 | alarm[0] |
| 11 | } |
| 12 | scene++; |
| 13 | break; |
| 14 | case 1: |
| 15 | cutscene_wait(0.5); |
| 16 | break; |
| 17 | case 2: |
| 18 | with (obj_flowey_battle_phase_2_gray_pellet) |
| 19 | { |
| 20 | if (speed < 8) |
| 21 | speed += 0.2; |
| 22 | alarm[0] |
| 23 | } |
| 24 | cutscene_wait(4); |
| 25 | break; |
| 26 | case 3: |
| 27 | instance_destroy(); |
| 28 | break; |
| 29 | } |