1 | if (live_call()) |
2 | return global.live_result; |
3 | switch (scene) |
4 | { |
5 | case 0: |
6 | with (obj_flowey_battle_phase_2_gray_pellet) |
7 | { |
8 | if (image_alpha < 1) |
9 | exit; |
10 | alarm[0] |
11 | } |
12 | scene++; |
13 | break; |
14 | case 1: |
15 | cutscene_wait(0.5); |
16 | break; |
17 | case 2: |
18 | with (obj_flowey_battle_phase_2_gray_pellet) |
19 | { |
20 | if (speed < 8) |
21 | speed += 0.2; |
22 | alarm[0] |
23 | } |
24 | cutscene_wait(4); |
25 | break; |
26 | case 3: |
27 | instance_destroy(); |
28 | break; |
29 | } |