1 | if (live_call()) |
2 | return global.live_result; |
3 | switch (scene) |
4 | { |
5 | case 0: |
6 | cutscene_wait(1); |
7 | break; |
8 | case 1: |
9 | audio_play_sound(snd_undertale_swoosh, 1, 0); |
10 | bul.speed = 8; |
11 | bul.alarm[0] = 60; |
12 | scene++; |
13 | break; |
14 | case 2: |
15 | cutscene_wait(3); |
16 | break; |
17 | case 3: |
18 | instance_destroy(); |
19 | break; |
20 | } |