1 | if (live_call()) |
2 | return global.live_result; |
3 | var xx = obj_heart_battle_fighting_parent.x; |
4 | var yy = obj_heart_battle_fighting_parent.y; |
5 | bul = instance_create_depth(xx, yy - 150, -100, obj_flowey_battle_phase_2_gray_pellet); |
6 | bul.direction = point_direction(bul.x, bul.y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
7 | bul.image_alpha = 0; |
8 | bul.speed = 0; |
9 | scene = 0; |
10 | cutscene_timer = 0; |