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gml_Object_obj_flowey_battle_gray_spawner_pathetic4_Create_0

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1
if (live_call())
2
    return global.live_result;
3
var xx = obj_heart_battle_fighting_parent.x;
4
var yy = obj_heart_battle_fighting_parent.y;
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bul = instance_create_depth(xx, yy - 150, -100, obj_flowey_battle_phase_2_gray_pellet);
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bul.direction = point_direction(bul.x, bul.y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y);
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bul.image_alpha = 0;
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bul.speed = 0;
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scene = 0;
10
cutscene_timer = 0;