| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (instance_exists(obj_battle_enemy_attack_parent)) |
| 4 |
{ |
| 5 |
with (obj_battle_enemy_attack_parent) |
| 6 |
{ |
| 7 |
image_alpha -= 0.3; |
| 8 |
if (image_alpha <= 0) |
| 9 |
instance_destroy(); |
| 10 |
} |
| 11 |
} |
| 12 |
switch (scene) |
| 13 |
{ |
| 14 |
case 0: |
| 15 |
image_xscale += 0.1; |
| 16 |
image_yscale = image_xscale; |
| 17 |
if (image_xscale >= 1.5) |
| 18 |
{ |
| 19 |
image_xscale = 1.5; |
| 20 |
image_yscale = 1.5; |
| 21 |
image_alpha = 1; |
| 22 |
scene++; |
| 23 |
} |
| 24 |
image_alpha = image_xscale / 1.5; |
| 25 |
break; |
| 26 |
case 1: |
| 27 |
image_xscale -= 0.1; |
| 28 |
image_yscale = image_xscale; |
| 29 |
if (image_xscale <= 1) |
| 30 |
{ |
| 31 |
image_xscale = 1; |
| 32 |
image_yscale = 1; |
| 33 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 3); |
| 34 |
with (obj_flowey_battle_gray_wheel_petal_gray) |
| 35 |
active = true; |
| 36 |
scene++; |
| 37 |
} |
| 38 |
break; |
| 39 |
case 2: |
| 40 |
if (!instance_exists(obj_flowey_battle_gray_vine_for_grab)) |
| 41 |
{ |
| 42 |
audio_play_sound(snd_undertale_spearrise, 1, 0); |
| 43 |
instance_create_depth(-10, obj_heart_battle_fighting_parent.y, -100, obj_flowey_battle_gray_vine_for_grab); |
| 44 |
with (instance_create_depth(650, obj_heart_battle_fighting_parent.y, -100, obj_flowey_battle_gray_vine_for_grab)) |
| 45 |
{ |
| 46 |
image_xscale = -1; |
| 47 |
hspeed *= -1; |
| 48 |
} |
| 49 |
} |
| 50 |
scene++; |
| 51 |
break; |
| 52 |
case 3: |
| 53 |
break; |
| 54 |
case 4: |
| 55 |
for (var i = 0; i < 6; i++) |
| 56 |
{ |
| 57 |
if (obj_flowey_battle_final.petal_alive[i]) |
| 58 |
{ |
| 59 |
var petal = instance_create_depth(x, y, depth + 1, obj_flowey_battle_gray_wheel_petals_special); |
| 60 |
petal.sprite_index = petal_sprite_special[i]; |
| 61 |
petal.direction = i * 60; |
| 62 |
petal.petal_phase_number = i + 1; |
| 63 |
} |
| 64 |
} |
| 65 |
scene++; |
| 66 |
break; |
| 67 |
case 5: |
| 68 |
cutscene_wait(0.5); |
| 69 |
break; |
| 70 |
case 6: |
| 71 |
cutscene_sfx_play(49, 1); |
| 72 |
break; |
| 73 |
case 7: |
| 74 |
if (!alarm[0]) |
| 75 |
alarm[0] = 30; |
| 76 |
if (spin_speed < spin_speed_max) |
| 77 |
spin_speed += 0.5; |
| 78 |
var shake_modifier = spin_speed / spin_speed_max; |
| 79 |
x = xstart; |
| 80 |
y = ystart; |
| 81 |
x += (choose(-1, 1) * shake_modifier); |
| 82 |
y += (choose(-1, 1) * shake_modifier); |
| 83 |
with (obj_flowey_battle_gray_wheel_petals_special) |
| 84 |
direction += other.spin_speed; |
| 85 |
break; |
| 86 |
case 8: |
| 87 |
if (spin_speed > 0) |
| 88 |
{ |
| 89 |
spin_speed -= 0.5; |
| 90 |
} |
| 91 |
else |
| 92 |
{ |
| 93 |
x = xstart; |
| 94 |
y = ystart; |
| 95 |
scene++; |
| 96 |
exit; |
| 97 |
} |
| 98 |
with (obj_flowey_battle_gray_wheel_petals_special) |
| 99 |
direction += other.spin_speed; |
| 100 |
var shake_modifier = spin_speed / spin_speed_max; |
| 101 |
x = xstart; |
| 102 |
y = ystart; |
| 103 |
x += (choose(-1, 1) * shake_modifier); |
| 104 |
y += (choose(-1, 1) * shake_modifier); |
| 105 |
break; |
| 106 |
case 9: |
| 107 |
audio_play_sound(snd_f_great, 1, 0); |
| 108 |
scene++; |
| 109 |
break; |
| 110 |
case 10: |
| 111 |
cutscene_wait(1); |
| 112 |
break; |
| 113 |
case 11: |
| 114 |
obj_flowey_battle_final.stage_switch = wheel_phase_number; |
| 115 |
scene++; |
| 116 |
break; |
| 117 |
} |