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gml_Object_obj_flowey_battle_lowpoly_spawner_stickbug_Alarm_0

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1
if (live_call())
2
    return global.live_result;
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instance_create_depth(irandom_range(200, 440), 80, obj_flowey_battle_final.depth + 1, obj_flowey_battle_phase_2_lowpoly_stickbug);
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var variation = irandom_range(-40, 60);
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alarm[0] = stickbug_delay + variation;
gml_Object_obj_flowey_battle_lowpoly_spawner_stickbug_Alarm_0.gml

if (live_call()) return global.live_result; instance_create_depth(irandom_range(200, 440), 80, obj_flowey_battle_final.depth + 1, obj_flowey_battle_phase_2_lowpoly_stickbug); var variation = irandom_range(-40, 60); alarm[0] = stickbug_delay + variation;