1 | if (live_call()) |
2 | return global.live_result; |
3 | instance_create_depth(irandom_range(200, 440), 80, obj_flowey_battle_final.depth + 1, obj_flowey_battle_phase_2_lowpoly_stickbug); |
4 | var variation = irandom_range(-40, 60); |
5 | alarm[0] = stickbug_delay + variation; |