if (live_call())
return global.live_result;
alarm[0] = 45;gml_Object_obj_flowey_battle_lowpoly_spawner_stickbug_Alarm_0.gmlif (live_call()) return global.live_result; instance_create_depth(irandom_range(200, 440), 80, obj_flowey_battle_final.depth + 1, obj_flowey_battle_phase_2_lowpoly_stickbug); var variation = irandom_range(-40, 60); alarm[0] = stickbug_delay + variation;
stickbug_delay = 160;