1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var side = choose(-1, 1); |
4 |
yy[0] = 320; |
5 |
yy[1] = 380; |
6 |
yy[2] = 440; |
7 |
var saw_speed = 12; |
8 |
switch (side) |
9 |
{ |
10 |
case -1: |
11 |
xx[0] = -30; |
12 |
xx[1] = 670; |
13 |
spd[0] = saw_speed; |
14 |
spd[1] = -saw_speed; |
15 |
break; |
16 |
case 1: |
17 |
xx[1] = -30; |
18 |
xx[0] = 670; |
19 |
spd[1] = saw_speed; |
20 |
spd[0] = -saw_speed; |
21 |
break; |
22 |
} |
23 |
instance_create_depth(clamp(xx[0], 40, 600), clamp(yy[0], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning); |
24 |
instance_create_depth(clamp(xx[1], 40, 600), clamp(yy[1], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning); |
25 |
instance_create_depth(clamp(xx[0], 40, 600), clamp(yy[2], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning); |
26 |
alarm[0] = 17;gml_Object_obj_flowey_battle_mechanical_spawner_hsaws_Alarm_0.gmlif (live_call())
return global.live_result;
var saw1 = instance_create_depth(xx[0], yy[0], -100, obj_flowey_battle_phase_2_mechanical_saw);
var saw2 = instance_create_depth(xx[1], yy[1], -100, obj_flowey_battle_phase_2_mechanical_saw);
var saw3 = instance_create_depth(xx[0], yy[2], -100, obj_flowey_battle_phase_2_mechanical_saw);
saw1.hspeed = spd[0];
saw2.hspeed = spd[1];
saw3.hspeed = spd[0];
instance_destroy(); |