| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var side = choose(-1, 1); |
| 4 |
yy[0] = 320; |
| 5 |
yy[1] = 380; |
| 6 |
yy[2] = 440; |
| 7 |
var saw_speed = 12; |
| 8 |
switch (side) |
| 9 |
{ |
| 10 |
case -1: |
| 11 |
xx[0] = -30; |
| 12 |
xx[1] = 670; |
| 13 |
spd[0] = saw_speed; |
| 14 |
spd[1] = -saw_speed; |
| 15 |
break; |
| 16 |
case 1: |
| 17 |
xx[1] = -30; |
| 18 |
xx[0] = 670; |
| 19 |
spd[1] = saw_speed; |
| 20 |
spd[0] = -saw_speed; |
| 21 |
break; |
| 22 |
} |
| 23 |
instance_create_depth(clamp(xx[0], 40, 600), clamp(yy[0], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning); |
| 24 |
instance_create_depth(clamp(xx[1], 40, 600), clamp(yy[1], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning); |
| 25 |
instance_create_depth(clamp(xx[0], 40, 600), clamp(yy[2], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning); |
| 26 |
alarm[0] = 17;gml_Object_obj_flowey_battle_mechanical_spawner_hsaws_Alarm_0.gmlif (live_call())
return global.live_result;
var saw1 = instance_create_depth(xx[0], yy[0], -100, obj_flowey_battle_phase_2_mechanical_saw);
var saw2 = instance_create_depth(xx[1], yy[1], -100, obj_flowey_battle_phase_2_mechanical_saw);
var saw3 = instance_create_depth(xx[0], yy[2], -100, obj_flowey_battle_phase_2_mechanical_saw);
saw1.hspeed = spd[0];
saw2.hspeed = spd[1];
saw3.hspeed = spd[0];
instance_destroy(); |