1 | for (var i = 0; i < spawn_count; i++) |
2 | { |
3 | var saw = instance_create_depth(x_spawn[i], 520, -100, obj_flowey_battle_phase_2_mechanical_saw); |
4 | saw.gravity = 0.4; |
5 | saw.vspeed = -13; |
6 | } |
7 | instance_destroy(); |