1 | if live_call() |
2 | return global.live_result; |
3 | spawn_count = 4 |
4 | spawn_list = ds_list_create() |
5 | ds_list_add(spawn_list, 1, 2, 3, 4, 5, 6) |
6 | for (var i = 0; i < spawn_count; i++) |
7 | { |
8 | ds_list_shuffle(spawn_list) |
9 | x_spawn[i] = 100 * (ds_list_find_value(spawn_list, 0)) |
10 | instance_create_depth(x_spawn[i], 440, -100, obj_flowey_battle_mechanical_saw_warning) |
11 | ds_list_delete(spawn_list, 0) |
12 | } |
13 | ds_list_clear(spawn_list) |
14 | alarm[0] = 17 |