| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | spawn_count = 4; |
| 4 | spawn_list = ds_list_create(); |
| 5 | ds_list_add(spawn_list, 1, 2, 3, 4, 5, 6); |
| 6 | for (var i = 0; i < spawn_count; i++) |
| 7 | { |
| 8 | ds_list_shuffle(spawn_list); |
| 9 | x_spawn[i] = 100 * ds_list_find_value(spawn_list, 0); |
| 10 | instance_create_depth(x_spawn[i], 440, -100, obj_flowey_battle_mechanical_saw_warning); |
| 11 | ds_list_delete(spawn_list, 0); |
| 12 | } |
| 13 | ds_list_clear(spawn_list); |
| 14 | alarm[0] = 17; |