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gml_Object_obj_flowey_battle_ow_controller_Create_0

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if (live_call())
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    return global.live_result;
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attack_offset = 120;
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attack_offset_max = 20;
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attack_delay = 20;
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spawn_vines = true;
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gui_alpha = 0;
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gui_fade_out = false;
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player_hurt = false;
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player_vulnerable = true;
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player_alpha = 1;
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overlay_alpha = 1;
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with (instance_create_depth(0, 0, -9999, obj_screen_fade_effect))
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{
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    fade_alpha = 1;
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    fade_color = 0;
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    fade_speed = 0.05;
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    fade_stage = 2;
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}