| 1 | if (live_call())  | 
    
| 2 | return global.live_result;  | 
    
| 3 | attack_offset = 120;  | 
    
| 4 | attack_offset_max = 20;  | 
    
| 5 | attack_delay = 20;  | 
    
| 6 | spawn_vines = true;  | 
    
| 7 | gui_alpha = 0;  | 
    
| 8 | gui_fade_out = false;  | 
    
| 9 | player_hurt = false;  | 
    
| 10 | player_vulnerable = true;  | 
    
| 11 | player_alpha = 1;  | 
    
| 12 | overlay_alpha = 1;  | 
    
| 13 | with (instance_create_depth(0, 0, -9999, obj_screen_fade_effect))  | 
    
| 14 | { | 
    
| 15 | fade_alpha = 1;  | 
    
| 16 | fade_color = 0;  | 
    
| 17 | fade_speed = 0.05;  | 
    
| 18 | fade_stage = 2;  | 
    
| 19 | }  |