1 | if (live_call()) |
2 | return global.live_result; |
3 | attack_offset = 120; |
4 | attack_offset_max = 20; |
5 | attack_delay = 20; |
6 | spawn_vines = true; |
7 | gui_alpha = 0; |
8 | gui_fade_out = false; |
9 | player_hurt = false; |
10 | player_vulnerable = true; |
11 | player_alpha = 1; |
12 | overlay_alpha = 1; |
13 | with (instance_create_depth(0, 0, -9999, obj_screen_fade_effect)) |
14 | { |
15 | fade_alpha = 1; |
16 | fade_color = 0; |
17 | fade_speed = 0.05; |
18 | fade_stage = 2; |
19 | } |