| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | attack_offset = 120; |
| 4 | attack_offset_max = 20; |
| 5 | attack_delay = 20; |
| 6 | spawn_vines = true; |
| 7 | gui_alpha = 0; |
| 8 | gui_fade_out = false; |
| 9 | player_hurt = false; |
| 10 | player_vulnerable = true; |
| 11 | player_alpha = 1; |
| 12 | overlay_alpha = 1; |
| 13 | with (instance_create_depth(0, 0, -9999, obj_screen_fade_effect)) |
| 14 | { |
| 15 | fade_alpha = 1; |
| 16 | fade_color = 0; |
| 17 | fade_speed = 0.05; |
| 18 | fade_stage = 2; |
| 19 | } |