1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | step = 0; |
5 | image_alpha = 0; |
6 | yspd = 0; |
7 | xspd = 0; |
8 | grav = 0.5; |
9 | bounce_percent = 0.75; |
10 | rot_dir = 0; |