| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | step = 0; |
| 5 | image_alpha = 0; |
| 6 | yspd = 0; |
| 7 | xspd = 0; |
| 8 | grav = 0.5; |
| 9 | bounce_percent = 0.75; |
| 10 | rot_dir = 0; |