1 |
obj_flowey_battle_final.stage_switch = 0; |
2 |
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect); |
3 |
instance_destroy(obj_flowey_battle_phase_2_clay_droop_generator); |
4 |
instance_destroy(obj_flowey_battle_phase_2_clay_eyedrop_spawner); |
5 |
instance_destroy(obj_flowey_battle_phase_2_clay_droop); |
6 |
instance_destroy(obj_flowey_battle_phase_2_clay_growing); |
7 |
instance_destroy(obj_flowey_battle_phase_2_clay_cone); |
8 |
with (obj_flowey_battle_phase_2_clay_bullet) |
9 |
instance_destroy(); |
10 |
with (obj_flowey_battle_phase_2_clay_bullet_generator) |
11 |
instance_destroy(); |
12 |
alarm[0] = 999;gml_Object_obj_flowey_battle_phase_2_controller_clay_Alarm_0.gmlobj_flowey_battle_final.stage_switch = 0;
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect);
instance_destroy(obj_flowey_battle_phase_2_clay_droop_generator);
instance_destroy(obj_flowey_battle_phase_2_clay_eyedrop_spawner);
instance_destroy(obj_flowey_battle_phase_2_clay_droop);
instance_destroy(obj_flowey_battle_phase_2_clay_growing);
instance_destroy(obj_flowey_battle_phase_2_clay_cone);
with (obj_flowey_battle_phase_2_clay_bullet)
instance_destroy();
with (obj_flowey_battle_phase_2_clay_bullet_generator)
instance_destroy();
alarm[0] = 999; |