Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_flowey_battle_phase_2_controller_clay_Alarm_0

(view raw script w/o annotations or w/e)
1
obj_flowey_battle_final.stage_switch = 0;
2
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect);
3
instance_destroy(obj_flowey_battle_phase_2_clay_droop_generator);
4
instance_destroy(obj_flowey_battle_phase_2_clay_eyedrop_spawner);
5
instance_destroy(obj_flowey_battle_phase_2_clay_droop);
6
instance_destroy(obj_flowey_battle_phase_2_clay_growing);
7
instance_destroy(obj_flowey_battle_phase_2_clay_cone);
8
with (obj_flowey_battle_phase_2_clay_bullet)
9
    instance_destroy();
10
with (obj_flowey_battle_phase_2_clay_bullet_generator)
11
    instance_destroy();
12
alarm[0] = 999;
gml_Object_obj_flowey_battle_phase_2_controller_clay_Alarm_0.gml

obj_flowey_battle_final.stage_switch = 0; instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect); instance_destroy(obj_flowey_battle_phase_2_clay_droop_generator); instance_destroy(obj_flowey_battle_phase_2_clay_eyedrop_spawner); instance_destroy(obj_flowey_battle_phase_2_clay_droop); instance_destroy(obj_flowey_battle_phase_2_clay_growing); instance_destroy(obj_flowey_battle_phase_2_clay_cone); with (obj_flowey_battle_phase_2_clay_bullet) instance_destroy(); with (obj_flowey_battle_phase_2_clay_bullet_generator) instance_destroy(); alarm[0] = 999;