| 1 |
obj_flowey_battle_final.stage_switch = 0; |
| 2 |
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect); |
| 3 |
instance_destroy(obj_flowey_battle_phase_2_clay_droop_generator); |
| 4 |
instance_destroy(obj_flowey_battle_phase_2_clay_eyedrop_spawner); |
| 5 |
instance_destroy(obj_flowey_battle_phase_2_clay_droop); |
| 6 |
instance_destroy(obj_flowey_battle_phase_2_clay_growing); |
| 7 |
instance_destroy(obj_flowey_battle_phase_2_clay_cone); |
| 8 |
with (obj_flowey_battle_phase_2_clay_bullet) |
| 9 |
instance_destroy(); |
| 10 |
with (obj_flowey_battle_phase_2_clay_bullet_generator) |
| 11 |
instance_destroy(); |
| 12 |
alarm[0] = 999;gml_Object_obj_flowey_battle_phase_2_controller_clay_Alarm_0.gmlobj_flowey_battle_final.stage_switch = 0;
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect);
instance_destroy(obj_flowey_battle_phase_2_clay_droop_generator);
instance_destroy(obj_flowey_battle_phase_2_clay_eyedrop_spawner);
instance_destroy(obj_flowey_battle_phase_2_clay_droop);
instance_destroy(obj_flowey_battle_phase_2_clay_growing);
instance_destroy(obj_flowey_battle_phase_2_clay_cone);
with (obj_flowey_battle_phase_2_clay_bullet)
instance_destroy();
with (obj_flowey_battle_phase_2_clay_bullet_generator)
instance_destroy();
alarm[0] = 999; |