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gml_Object_obj_flowey_battle_phase_2_controller_clay_Step_0

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1
if (instance_exists(obj_flowey_battle_phase_2_weakpoint))
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    hp_weakpoint = obj_flowey_battle_phase_2_weakpoint.hp_self;
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if (hp_weakpoint <= 0)
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{
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    if (!alarm[0])
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        alarm[0] = 30;
gml_Object_obj_flowey_battle_phase_2_controller_clay_Alarm_0.gml

obj_flowey_battle_final.stage_switch = 0; instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect); instance_destroy(obj_flowey_battle_phase_2_clay_droop_generator); instance_destroy(obj_flowey_battle_phase_2_clay_eyedrop_spawner); instance_destroy(obj_flowey_battle_phase_2_clay_droop); instance_destroy(obj_flowey_battle_phase_2_clay_growing); instance_destroy(obj_flowey_battle_phase_2_clay_cone); with (obj_flowey_battle_phase_2_clay_bullet) instance_destroy(); with (obj_flowey_battle_phase_2_clay_bullet_generator) instance_destroy(); alarm[0] = 999;
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}