1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
depth = obj_flowey_battle_final.depth + 2; |
4 |
instance_create_depth(111, 130, depth - 1, obj_flowey_battle_phase_2_lowpoly_leaf); |
5 |
var leaf2 = instance_create_depth(281, 126, depth - 1, obj_flowey_battle_phase_2_lowpoly_leaf); |
6 |
leaf2.sprite_index = spr_battle_flowey_lowpoly_leaf_2; |
7 |
instance_create_depth(-60, 60, -100, obj_flowey_battle_phase_2_side_vine); |
8 |
var vine2 = instance_create_depth(700, 60, -100, obj_flowey_battle_phase_2_side_vine); |
9 |
vine2.image_xscale = -1; |
10 |
flowey_vulnerable = 0; |
11 |
draw_alpha_white = 0; |
12 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_stickbug); |
13 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_hspikes); |
14 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_vspikes); |
15 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_dspikes); |