| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
depth = obj_flowey_battle_final.depth + 2; |
| 4 |
instance_create_depth(111, 130, depth - 1, obj_flowey_battle_phase_2_lowpoly_leaf); |
| 5 |
var leaf2 = instance_create_depth(281, 126, depth - 1, obj_flowey_battle_phase_2_lowpoly_leaf); |
| 6 |
leaf2.sprite_index = spr_battle_flowey_lowpoly_leaf_2; |
| 7 |
instance_create_depth(-60, 60, -100, obj_flowey_battle_phase_2_side_vine); |
| 8 |
var vine2 = instance_create_depth(700, 60, -100, obj_flowey_battle_phase_2_side_vine); |
| 9 |
vine2.image_xscale = -1; |
| 10 |
flowey_vulnerable = 0; |
| 11 |
draw_alpha_white = 0; |
| 12 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_stickbug); |
| 13 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_hspikes); |
| 14 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_vspikes); |
| 15 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_dspikes); |