1 |
if (!instance_exists(obj_flowey_battle_phase_2_lowpoly_leaf) && flowey_vulnerable == 0) |
2 |
{ |
3 |
flowey_vulnerable = 1; |
4 |
alarm[0] = 30; |
5 |
} |
6 |
if (flowey_vulnerable == 2) |
7 |
{ |
8 |
if (draw_alpha_white < 1) |
9 |
{ |
10 |
draw_alpha_white += 0.2; |
11 |
} |
12 |
else |
13 |
{ |
14 |
obj_flowey_battle_final.image_alpha = 0; |
15 |
instance_create_depth(160, 0, -100, obj_flowey_battle_phase_2_lowpoly_vulnerable); |
16 |
flowey_vulnerable = 3; |
17 |
} |
18 |
} |
19 |
if (flowey_vulnerable == 3) |
20 |
{ |
21 |
if (draw_alpha_white > 0) |
22 |
draw_alpha_white -= 0.1; |
23 |
else |
24 |
flowey_vulnerable = 4; |
25 |
} |