1 | if (live_call()) |
2 | return global.live_result; |
3 | if (!instance_exists(obj_flowey_battle_phase_2_mechanical_drone)) |
4 | { |
5 | if (!alarm[0]) |
6 | alarm[0] = 30; |
7 | } |
8 | switch (scene) |
9 | { |
10 | case 0: |
11 | instance_create_depth(0, 0, -100, ds_list_find_value(attack_list, 0)); |
12 | ds_list_shuffle(attack_list); |
13 | scene++; |
14 | break; |
15 | case 1: |
16 | if (cutscene_wait(attack_delay)) |
17 | cutscene_advance(0); |
18 | break; |
19 | } |