| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var rng = irandom(hand_spawn_chance_curent); |
| 4 |
if (!instance_exists(obj_flowey_battle_phase_2_yarn_weakpoint)) |
| 5 |
{ |
| 6 |
if (!alarm[1]) |
| 7 |
alarm[1] = 30; |
| 8 |
} |
| 9 |
if (rng == 1) |
| 10 |
{ |
| 11 |
var xx = choose(130, 510); |
| 12 |
var yy = choose(irandom_range(300, 420), obj_heart_battle_fighting_parent.y); |
| 13 |
instance_create_depth(xx, yy, -100, obj_flowey_battle_phase_2_yarn_hand_shoot); |
| 14 |
hand_spawn_chance_curent = hand_spawn_chance_max; |
| 15 |
} |
| 16 |
else if (hand_spawn_chance_curent > 1) |
| 17 |
{ |
| 18 |
hand_spawn_chance_curent -= 1; |
| 19 |
} |