1 | if (live_call()) |
2 | return global.live_result; |
3 | petal_count = 6; |
4 | petal_speed = 5; |
5 | petal_dist = 90; |
6 | spin_speed = 2; |
7 | var soul = 1279; |
8 | var i = 0; |
9 | while (i < 360) |
10 | { |
11 | var petal = instance_create_depth(soul.x + lengthdir_x(petal_dist, i), soul.y + lengthdir_y(petal_dist, i), depth - 1, obj_flowey_battle_phase_2_green_petal); |
12 | petal.petal_dir = i; |
13 | i += (360 / petal_count); |
14 | } |