1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | move_speed = 6; |
5 | direction = 315; |
6 | if (x > 320) |
7 | direction = 225; |
8 | image_angle = direction; |
9 | speed = move_speed; |