1 | event_inherited(); |
2 | if (live_call()) |
3 | return global.live_result; |
4 | hp_self = 8; |
5 | move_speed = 2; |
6 | vspeed = move_speed; |
7 | image_alpha = 0; |
8 | hurtbox = instance_create_depth(x, y, depth, obj_flowey_battle_phase_2_lowpoly_hurtbox); |
9 | hurtbox.spawner = id; |
10 | attack_noloop = false; |
11 | charge_state = 0; |