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gml_Object_obj_flowey_battle_phase_2_lowpoly_stickbug_Create_0

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1
event_inherited();
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if (live_call())
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    return global.live_result;
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hp_self = 8;
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move_speed = 2;
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vspeed = move_speed;
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image_alpha = 0;
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hurtbox = instance_create_depth(x, y, depth, obj_flowey_battle_phase_2_lowpoly_hurtbox);
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hurtbox.spawner = id;
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attack_noloop = false;
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charge_state = 0;