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gml_Object_obj_flowey_battle_phase_2_lowpoly_vspike_Create_0

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1
event_inherited();
2
if (live_call())
3
    return global.live_result;
4
hp_self = 1;
5
move_speed = 4;
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vspeed = move_speed;
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image_xscale = 0.5;
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image_yscale = 0.5;
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bullet_number = 6;
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hurtbox = instance_create_depth(x, y, depth, obj_flowey_battle_phase_2_lowpoly_hurtbox);
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hurtbox.spawner = id;