| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_alpha = 1; |
| 5 | image_xscale = 0; |
| 6 | image_yscale = 0; |
| 7 | scene = 0; |
| 8 | cutscene_timer = 0; |
| 9 | target_x = x; |
| 10 | target_y = y; |
| 11 | target_distance = 0; |
| 12 | rot = choose(-1, 1); |