1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 1; |
5 | image_xscale = 0; |
6 | image_yscale = 0; |
7 | scene = 0; |
8 | cutscene_timer = 0; |
9 | target_x = x; |
10 | target_y = y; |
11 | target_distance = 0; |
12 | rot = choose(-1, 1); |