| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | speed = 6; |
| 5 | sin_deg = 0; |
| 6 | sin_inc = 3; |
| 7 | dir_variation = 20; |
| 8 | if (x > 320) |
| 9 | direction = 180; |
| 10 | dir_start = direction; |