1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | speed = 6; |
5 | sin_deg = 0; |
6 | sin_inc = 3; |
7 | dir_variation = 20; |
8 | if (x > 320) |
9 | direction = 180; |
10 | dir_start = direction; |