| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | glitch_sound = audio_play_sound(mus_f_laugh, 1, 1); |
| 4 | audio_sound_pitch(glitch_sound, random_range(0.9, 1.1)); |
| 5 | alarm[0] = 5; |
| 6 | alarm[1] = 10; |
| 7 | screenshake_power = 0; |
| 8 | white_overlay_alpha = 0; |
| 9 | draw_glitches = false; |
| 10 | fade_out = false; |